Releases: genshinsim/gcsim
Releases · genshinsim/gcsim
v1.14.0
What's Changed
- fix sayu absorb roll aoe by @k0l11 in #1368
- Make Nahida hold duration more intuitive by @RarePossum in #1369
- various duration fixes by @k0l11 in #1372
- fix deceased spelling by @k0l11 in #1374
- fix itto na counter not being reset correctly and itto e -> e frames by @k0l11 in #1375
- fix sucrose/faruzan e durability against guoba by @k0l11 in #1380
- fix xiangling c6 not applying to 3rd initial by @k0l11 in #1382
- add mod extension logs and adjust status extension log by @k0l11 in #1384
- fix mailedflower trigger not being skill dmg by @k0l11 in #1381
- move start_hp to params in char line by @k0l11 in #1383 (breaking change)
- hold e related fixes by @k0l11 in #1379
- change icd var initialization by @k0l11 in #1378
- itto: fix CA bug, add CA0/CAF -> CA1/CAF frames, add conditions by @k0l11 in #1376
- add itto ushihit param for stack gain by @k0l11 in #1377
- add gadget selection and fix ayaka ca, lisa q at c4, yae e by @k0l11 in #1373
Full Changelog: v1.13.0...v1.14.0
v1.13.0
What's Changed
- fix eye of perception implementation by @k0l11 in #1362
- Fixed Jean Energy by @RarePossum in #1364
- add ibis piercer by @k0l11 in #1366
- kirara init by @imring in #1363
- add jadefall's splendor by @k0l11 in #1365
- Updated web data to 3.7 by @unleashurgeek in #1367
Full Changelog: v1.12.1...v1.13.0
v1.12.1
What's Changed
- Baizhu a4 fix by @IvanHdzF in #1349
- Fixed Baizhu's energy generation on skill by @IvanHdzF in #1348
- fix heal logging by @k0l11 in #1352
- kaveh bugfixes and cleanup by @k0l11 in #1353
- baizhu bugfixes and cleanup by @k0l11 in #1351
- fix yae na and ca hitboxes by @k0l11 in #1354
- mika bugfixes and cleanup by @k0l11 in #1350
- Kaveh frames by @skippi in #1355
- Delayed chongyun's skill field until hitmark by @RarePossum in #1341
- fix diluc q hitbox by @k0l11 in #1356
- baizhu frames + bugfixes by @k0l11 in #1357
Full Changelog: v1.12.0...v1.12.1
v1.12.0
What's Changed
- fix raiden skill procing on burning by @skippi in #1336
- add resist_frozen target option by @skippi in #1335
- Update burst.go by @RarePossum in #1337
- fix freeze resist reducing gauge instead of decay by @skippi in #1340
- add kaveh implementation by @skippi in #1345
- Baizhu snakey implementation by @IvanHdzF in #1346
- Added Baizhu and Kaveh data to site by @unleashurgeek in #1347
Full Changelog: v1.11.0...v1.12.0
v1.11.0
What's Changed
- added dehya, her weapon and missing characters by @ChinPTeo in #1328
- fixed character fields by @ChinPTeo in #1329
- Fixed Pines Stack ICD by @RarePossum in #1327
- add nymphs dream artifact set by @skippi in #1330
- add vorukashas glow artifact set by @skippi in #1331
- hotfix for enka update to 3.5 by @ChinPTeo in #1332
- add stacks param for vorukashasglow by @skippi in #1333
- fix spelling of vourukashas glow artifact set by @skippi in #1334
Full Changelog: v1.10.1...v1.11.0
v1.10.1
v1.10.0
What's Changed
- beacon initial implementation by @IvanHdzF in #1308
- fix layla shield recast & jean a4 by @imring in #1312
- fix kokomi c4 (worked without burst) by @imring in #1313
- Fixed editor font and updated prismjs by @unleashurgeek in #1314
- fixed Jean CA ICD by @RarePossum in #1317
- Enka update 3.5 by @ChinPTeo in #1319
- forgot about wanderer by @ChinPTeo in #1320
- add mailed flower by @imring in #1310
- add mika by @imring in #1318
- Fixed Eula's AoE Shred on Hold E by @RarePossum in #1323
- fix nilou particle generation by @imring in #1324
- Dehya implementation by @IvanHdzF in #1309
- Various main UI minor changes by @unleashurgeek in #1325
Full Changelog: v1.9.0...v1.10.0
v1.9.0
What's Changed
- fix alhaitham low plunge element in code by @k0l11 in #1298
- fix fischl oz hitbox snapshotting on summon by @k0l11 in #1299
- implement kazuha glide cancel by @k0l11 in #1297
- combat package refactor by @k0l11 in #1303
- Fixed Freedom Sworn Passive by @RarePossum in #1304
- Extra stats by @imring in #1302
- Fixed gladiator applying to Charged Attacks by @RarePossum in #1306
- fix hitbox for the connector (dori burst) by @imring in #1307
- add yaoyao by @imring in #1305
Full Changelog: v1.8.6...v1.9.0
v1.8.6
What's Changed
- fix diona particle generation by @k0l11 in #1293
- initialize element for kazuha a1 by @imring in #1294
- fix crash when chongyun uses a skill without c4 by @imring in #1295
- Implements Dash CD by @unleashurgeek in #1292
- fix the attack speed buff for some characters by @imring in #1296
Full Changelog: v1.8.5...v1.8.6
v1.8.5
What's Changed
- Particle refactor by @k0l11 in #1283
- Fixed the default element of HP drops by @Charlie-Zheng in #1288
- refactor some char events into callbacks by @k0l11 in #1286
- Reduced Hu Tao CA in E to 42 frames by @unleashurgeek in #1289
- implement hu tao pp slide by @k0l11 in #1290
Full Changelog: v1.8.4...v1.8.5