Skip to content

gandji/my3dgame

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

15 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

my3dgame

My3DGame

I try out the JMonkey 3D game engine.

Among other things, the project uses Spring for IOC, together with the JMonkey app infrastructure. This demonstrates how to use Spring injection on an existing framework that takes the hand on the main loop.

I also used it as a playground for an FPG prototype with a "zombie" NPC that chases the player. I wanted to play with path finding.

I adapted the navigation system (navigation mesh computation and path finding) starting from: https://wiki.jmonkeyengine.org/docs/3.4/contributions/ai/jme3_ai.html. In particular I used/modified code in https://github.com/jMonkeyEngine/doc-examples/

Build needs

It turned out that with some adaptation, the navigation mesh computation and path finding in these refs work rather well!

About

JMonkey playground

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages