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refactor to allow instances to be created and closed separately #44

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114 changes: 114 additions & 0 deletions default.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,114 @@
package systray

import (
"sync"
)

var (
defaultIcon *Icon
defaultIconOnce sync.Once
)

func initDefaultIcon() {
defaultIconOnce.Do(func() {
defaultIcon, _ = NewIcon()
})
}

// Run initializes GUI and starts the event loop, then invokes the onReady
// callback. It blocks until systray.Quit() is called.
func Run(onReady, onExit func()) {
initDefaultIcon()

defaultIcon.setInternalLoop(true)
Register(onReady, onExit)

defaultIcon.nativeLoop()
}

// RunWithExternalLoop allows the systemtray module to operate with other tookits.
// The returned start and end functions should be called by the toolkit when the application has started and will end.
func RunWithExternalLoop(onReady, onExit func()) (start, end func()) {
initDefaultIcon()

Register(onReady, onExit)

return nativeStart, func() {
nativeEnd()
Quit()
}
}

// Register initializes GUI and registers the callbacks but relies on the
// caller to run the event loop somewhere else. It's useful if the program
// needs to show other UI elements, for example, webview.
// To overcome some OS weirdness, On macOS versions before Catalina, calling
// this does exactly the same as Run().
func Register(onReady func(), onExit func()) {
initDefaultIcon()

if onReady == nil {
systrayReady = func() {}
} else {
// Run onReady on separate goroutine to avoid blocking event loop
readyCh := make(chan interface{})
go func() {
<-readyCh
onReady()
}()
systrayReady = func() {
close(readyCh)
}
}
// unlike onReady, onExit runs in the event loop to make sure it has time to
// finish before the process terminates
if onExit == nil {
onExit = func() {}
}
systrayExit = onExit
systrayExitCalled = false
defaultIcon.registerSystray()
}

// ResetMenu will remove all menu items
func ResetMenu() {
initDefaultIcon()

defaultIcon.resetMenu()
}

// Quit the systray
func Quit() {
defaultIcon.Quit()
}

// AddMenuItem adds a menu item with the designated title and tooltip.
// It can be safely invoked from different goroutines.
// Created menu items are checkable on Windows and OSX by default. For Linux you have to use AddMenuItemCheckbox
func AddMenuItem(title string, tooltip string) *MenuItem {
initDefaultIcon()

item := defaultIcon.newMenuItem(title, tooltip, nil)
item.update()
return item
}

// AddMenuItemCheckbox adds a menu item with the designated title and tooltip and a checkbox for Linux.
// It can be safely invoked from different goroutines.
// On Windows and OSX this is the same as calling AddMenuItem
func AddMenuItemCheckbox(title string, tooltip string, checked bool) *MenuItem {
initDefaultIcon()

item := defaultIcon.newMenuItem(title, tooltip, nil)
item.isCheckable = true
item.checked = checked
item.update()
return item
}

// AddSeparator adds a separator bar to the menu
func AddSeparator() {
initDefaultIcon()

defaultIcon.addSeparator(0)
}
149 changes: 149 additions & 0 deletions menuitem.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,149 @@
package systray

import (
"fmt"
)

// MenuItem is used to keep track each menu item of systray.
// Don't create it directly, use the one systray.AddMenuItem() returned
type MenuItem struct {
// ClickedCh is the channel which will be notified when the menu item is clicked
ClickedCh chan struct{}

// id uniquely identify a menu item, not supposed to be modified
id uint32
// title is the text shown on menu item
title string
// tooltip is the text shown when pointing to menu item
tooltip string
// disabled menu item is grayed out and has no effect when clicked
disabled bool
// checked menu item has a tick before the title
checked bool
// has the menu item a checkbox (Linux)
isCheckable bool
// icon is the icon that the item was created from
icon *Icon
// parent item, for sub menus
parent *MenuItem
}

func (item *MenuItem) String() string {
if item.parent == nil {
return fmt.Sprintf("MenuItem[%d, %q]", item.id, item.title)
}
return fmt.Sprintf("MenuItem[%d, parent %d, %q]", item.id, item.parent.id, item.title)
}

// newMenuItem returns a populated MenuItem object
func (icon *Icon) newMenuItem(title string, tooltip string, parent *MenuItem) *MenuItem {
return &MenuItem{
ClickedCh: make(chan struct{}),
id: icon.nextID(),
title: title,
tooltip: tooltip,
disabled: false,
checked: false,
isCheckable: false,
icon: icon,
parent: parent,
}
}

// AddSeparator adds a separator bar to the submenu
func (item *MenuItem) AddSeparator() {
item.icon.addSeparator(item.id)
}

// AddSubMenuItem adds a nested sub-menu item with the designated title and tooltip.
// It can be safely invoked from different goroutines.
// Created menu items are checkable on Windows and OSX by default. For Linux you have to use AddSubMenuItemCheckbox
func (item *MenuItem) AddSubMenuItem(title string, tooltip string) *MenuItem {
child := item.icon.newMenuItem(title, tooltip, item)
child.update()
return child
}

// AddSubMenuItemCheckbox adds a nested sub-menu item with the designated title and tooltip and a checkbox for Linux.
// It can be safely invoked from different goroutines.
// On Windows and OSX this is the same as calling AddSubMenuItem
func (item *MenuItem) AddSubMenuItemCheckbox(title string, tooltip string, checked bool) *MenuItem {
child := item.icon.newMenuItem(title, tooltip, item)
child.isCheckable = true
child.checked = checked
child.update()
return child
}

// SetTitle set the text to display on a menu item
func (item *MenuItem) SetTitle(title string) {
item.title = title
item.update()
}

// SetTooltip set the tooltip to show when mouse hover
func (item *MenuItem) SetTooltip(tooltip string) {
item.tooltip = tooltip
item.update()
}

// Disabled checks if the menu item is disabled
func (item *MenuItem) Disabled() bool {
return item.disabled
}

// Enable a menu item regardless if it's previously enabled or not
func (item *MenuItem) Enable() {
item.disabled = false
item.update()
}

// Disable a menu item regardless if it's previously disabled or not
func (item *MenuItem) Disable() {
item.disabled = true
item.update()
}

// Hide hides a menu item
func (item *MenuItem) Hide() {
hideMenuItem(item)
}

// Remove removes a menu item
func (item *MenuItem) Remove() {
removeMenuItem(item)

menuItemsLock.Lock()
delete(menuItems, item.id)
menuItemsLock.Unlock()
}

// Show shows a previously hidden menu item
func (item *MenuItem) Show() {
showMenuItem(item)
}

// Checked returns if the menu item has a check mark
func (item *MenuItem) Checked() bool {
return item.checked
}

// Check a menu item regardless if it's previously checked or not
func (item *MenuItem) Check() {
item.checked = true
item.update()
}

// Uncheck a menu item regardless if it's previously unchecked or not
func (item *MenuItem) Uncheck() {
item.checked = false
item.update()
}

// update propagates changes on a menu item to systray
func (item *MenuItem) update() {
menuItemsLock.Lock()
menuItems[item.id] = item
menuItemsLock.Unlock()
addOrUpdateMenuItem(item)
}
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