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Small fixes
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dimkauzh committed Feb 3, 2024
1 parent 5ba91d3 commit 90ac0b4
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5 changes: 2 additions & 3 deletions CONTRIBUTING.md
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Expand Up @@ -15,8 +15,7 @@ So make sure that you followed [the rules](#contributing-rules)
- PDM: We are using pdm for our main interaction with the library.
- pyproject.toml: Pythons way for setting up a project. A replacement for setup.py
- pygame-ce: Used for windowing and events
- PyOpenGL: Used for rendering everything
- pillow (PIL): Used for loading images for PyOpenGL
- FusionGL (ctypes): Used for rendering everything. Its a custom wrapper around OpenGL for python
- pymunk: Will be used for physics
- black: We are using black to format code

Expand All @@ -31,7 +30,7 @@ Then, fork [the repository](https://github.com/fusionengine-org/fusion) to your

Then, clone your forked github repository:
```bash
git clone https://github.com/_your_username_/fusion.git
git clone https://github.com/your_username_/fusion.git
cd fusion-engine
```
Then, change the branch to the dev branch to follow rule #1:
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2 changes: 1 addition & 1 deletion docs/wiki/extra.md
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Expand Up @@ -4,7 +4,7 @@
If you tried using our engine you may have encountered this message being printed to terminal:

```bash
Fusion Engine 5.0.0 (PyOpenGL 3.1.7, Pygame-ce 2.4.0, Python 3.11.7)
Fusion Engine 5.0.0 (FusionGL 1.0.0, Pygame-ce 2.4.0, Python 3.11.7)
Welcome to Fusion Engine! Check out our website at https://fusion-engine.tech/
```

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2 changes: 1 addition & 1 deletion docs/wiki/v5-moving.md
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Expand Up @@ -50,7 +50,7 @@ This function has been renamed to draw_image.
### pygame-gui
You can no longer use pygame-gui with fusion. Instead, you can use build in UI library
### pygame-ce
You can no longer use your own drawing code in pygame-ce with fusion, as fusion moved to PyOpenGL for rendering purposes. If you want to know how to use PyOpenGL with fusion, go to the external page of the wiki.
You can no longer use your own drawing code in pygame-ce with fusion, as fusion moved to custom OpenGL bindings called FusionGL for rendering purposes. If you want to know how to use PyOpenGL with fusion, go to the external page of the wiki.

## Buttons
Making button is now different than before. Now you don't pass a rect, instead you pass all of this:
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2 changes: 1 addition & 1 deletion tests/anim.py
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Expand Up @@ -9,4 +9,4 @@

@window.loop
def loop():
anim.draw()
anim.play()

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