Skip to content

fucusy/gomoku-first-move-always-win

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Gomoku, first move always win AI

Inspired by https://github.com/davda54/pn-search: C++ implementation of proof-number and dependency-based search for gomoku by Louis Victor Allis (1994)

Win rule: five or more stones in a line win

Try it

video demo: https://www.bilibili.com/video/BV1Sf4y1i7df

try it online: http://www.bytedance.ai/gomoku.html

run it from codebase:

bash ./compile_for_web.sh
cd gomoku/script
python3 ./tornado_server.py 80 debug

open url: http://127.0.0.1/web/gomoku.html

Requirement

System

  • Linux/macOS, Tested in ubuntu 18.04, macOS 13.6

Language

  • Python 3.x, Tested in 3.9.0, conda create --name gomoku python=3.9
  • C++ 17

Package

macOS: brew install alexreg/dev/rocksdb@6 for python lib

  • brew install pkg-config
  • brew install alexreg/dev/rocksdb@6
  • brew install snappy

""" rocksdb@6 is keg-only, which means it was not symlinked into /usr/local, because this is an alternate version of another formula.

If you need to have rocksdb@6 first in your PATH, run: echo 'export PATH="/usr/local/opt/rocksdb@6/bin:$PATH"' >> ~/.zshrc

For compilers to find rocksdb@6 you may need to set: export LDFLAGS="-L/usr/local/opt/rocksdb@6/lib" export CPPFLAGS="-I/usr/local/opt/rocksdb@6/include" For pkg-config to find rocksdb@6 you may need to set: export PKG_CONFIG_PATH="/usr/local/opt/rocksdb@6/lib/pkgconfig" """

Linux:

C++

  • RocksDB 6

    [email protected]:facebook/rocksdb.git da11a5903 v6.xx

    g++ rocksdb_test.cpp -o test -I/Users/chenqiang/Documents/gthub/rocksdb/include/ -std=c++17 -lsnappy -lgflags -lz -lbz2 -llz4 -lzstd /usr/local/Cellar/jemalloc/5.2.1_1/lib/libjemalloc_pic.a /Users/chenqiang/Documents/github/rocksdb/librocksdb.a

AI limitation

The AI might not work if white move far away 3 steps from any existing move

Development Guide to solve an board

  1. encode your board by string, for example: for , you need to encode it to h8_i9, this is the board to solve, , and last black move is i10, this is guided move
  • board to solve: h8_i9
  • guided move: i10
  1. solve your board with guided move
./problem_comb.sh h8_i9 i10

during the time, in order to see more debug info, run

tail -f gomoku/script/run.py.log
  1. validate if the board get solved
./problem_manager.sh h8_i9

if nothing print, the board get solved, if not then you need to solve listed board in "AND" node

  1. for the listed board, go step 1 to solve it, you need find guided move yourself

  2. tested in UI by launching it locally

bash ./compile_for_web.sh
cd gomoku/script
python3 ./prepare_board2action_from_dir.py
python3 ./write_board2action_into_db.py
python3 ./tornado_server.py 80 debug

open url: http://127.0.0.1/web/gomoku.html

Releases

No releases published

Packages

No packages published