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The experimental wiki
Current public version: 1.13.3
"Realistic" animation curve on pop
This feature changes the time curve of the pop animation so your legs doesn't extend as much as on vanilla, giving a more natural look to the skater pop animation - this will change your pop height because the animation is now shorter
Velocity based pushing
Changes the animation speed when pushing so it gives a more heavy push based on your velocity
Sonic pushing
A bug turned into a joke feature, you can charge and go vroom
Automatically wave and celebrate on:
This feature let you play 2 types of animations after entering one of the selected states, you can wave when breaking for example
Alternative bails
A series of tweaks on the bail state so it doesn't feel so ragdoll-ish
Scale body X / Y / Z
Use this feature for scaling all your skater body in their respective axis
Body parts scale
Customize each one of the skater parts separately Note: some parts are "children" from others, so when you scale the "parent" all the children's objects will be scaled together You can compensate for this by scaling the parent part first and then the children's ones
Alternative setup arms and change setup arms damping
This is used for fixing the clipping arms on setup prewind release, it disables the arms physics only on the exact moment when the fix is needed; The alternative arms damping is a set of custom values for the prewind arms animation, it is slower and smoother
Left and right hand weight
Use this values for setting the hand mass for the arms physics, the heavier they are the more they will bounce around
With this feature you can look forward or anywhere else you want on setup or any other state; By default it is only enabled on "Setup" and there's a default stance for that state;
Delay
The number of frames for activating the head looking animation
Animation length
The number of frames it will take from the original head rotation to the target one after the delay
Activation states
Use this section for setting in which states this feature will be activated
Neck rotation
Setup your own looking stances for both fakie and switch in any state; On grinding you can set a neck rotation for each type of grind
Section for the overall settings of the camera and the replay keyframe creator
Settings - Alpha camera obstacle avoidance
Since v1.2.x.x XL has a new camera system that has obstacle avoidance, use this toggle for deactivating it
Settings - Camera shake and FOV change
This feature adds a camera shake and changes your field of view based on your velocity, its only enabled on high speeds by default;
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Minimum velocity
This value sets the minimum speed for activating the camera shake and FOV change
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Shake multiplier
The distance of the camera shake - a higher value will make the shake go farther
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Shake length
There's a little animation between the random shakes so it looks better, this value sets the animation length between the shakes - a higher value will make the shake to be smoother
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FOV multiplier
Use this value for augmenting or removing the FOV changes while on high speed
Filmer object
This feature let you use the filmers or any custom object that uses the "target" system; For using it just type the name of the target object and click "Scan", if your object is found it will start tracking automatically; The default value for this input is "Target" which is the default name used by most of the custom objects;
Force LOD 0 in all objects
This is used basically for the EDS original maps that are unplayable/unfilmable after the performance update but can be used in any map; It forces all objects to use the level of detail 0 (most detailed) so they don't look bad but it will be capping some fps from your game; You can reset these changes at any moment
How do i open this mod?
Ctrl + F
My pop is lower than normal!
Go to Animations and disable "Realistic" animation curve on pop
My board is white!
Disable "Debug", the second button on the mod