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Merge pull request #3 from frontend-engineering/feat-components-starter
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Glob-Search-Component
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walkthunder authored Aug 15, 2023
2 parents ab637dd + 925782c commit ef4b4c2
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6 changes: 4 additions & 2 deletions README.md
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Expand Up @@ -30,9 +30,11 @@ Read [Invio Official Document](https://docs.webinfra.cloud/Invio/index.html)

## Download and Install

- Option #1: Search **Invio** in the official "community plugin list", or visit this: https://obsidian.md/plugins?id=invio (which should redirect you into Obsidian app), then install the plugin.
- Option #2: You can also use Obsidian42 - BRAT to install this plugin. Input frontend-engineering/Invio in the configuration of BRAT.

- Option #1: [![GitHub release (latest by SemVer and asset including pre-releases)](https://img.shields.io/github/downloads-pre/frontend-engineering/Invio/latest/total?style=social)](https://github.com/frontend-engineering/Invio/releases) Manually download assets (`main.js`, `manifest.json`, `styles.css`) from the latest release.
- Option #2: [![BuildCI](https://github.com/frontend-engineering/Invio/actions/workflows/auto-build.yml/badge.svg)](https://github.com/frontend-engineering/Invio/actions/workflows/auto-build.yml) Every artifacts are placed in the "Summary" under every successful builds. It's automatically generated by every commit, may break something.
- Option #3: [![GitHub release (latest by SemVer and asset including pre-releases)](https://img.shields.io/github/downloads-pre/frontend-engineering/Invio/latest/total?style=social)](https://github.com/frontend-engineering/Invio/releases) Manually download assets (`main.js`, `manifest.json`, `styles.css`) from the latest release.
- Option #4: [![BuildCI](https://github.com/frontend-engineering/Invio/actions/workflows/auto-build.yml/badge.svg)](https://github.com/frontend-engineering/Invio/actions/workflows/auto-build.yml) Every artifacts are placed in the "Summary" under every successful builds. It's automatically generated by every commit, may break something.

## Usage

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295 changes: 295 additions & 0 deletions assets/key.txt.js
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;(function(global){
var k,
_handlers = {},
_mods = { 16: false, 18: false, 17: false, 91: false },
_scope = 'all',
// modifier keys
_MODIFIERS = {
'⇧': 16, shift: 16,
'⌥': 18, alt: 18, option: 18,
'⌃': 17, ctrl: 17, control: 17,
'⌘': 91, command: 91
},
// special keys
_MAP = {
backspace: 8, tab: 9, clear: 12,
enter: 13, 'return': 13,
esc: 27, escape: 27, space: 32,
left: 37, up: 38,
right: 39, down: 40,
del: 46, 'delete': 46,
home: 36, end: 35,
pageup: 33, pagedown: 34,
',': 188, '.': 190, '/': 191,
'`': 192, '-': 189, '=': 187,
';': 186, '\'': 222,
'[': 219, ']': 221, '\\': 220
},
code = function(x){
return _MAP[x] || x.toUpperCase().charCodeAt(0);
},
_downKeys = [];

for(k=1;k<20;k++) _MAP['f'+k] = 111+k;

// IE doesn't support Array#indexOf, so have a simple replacement
function index(array, item){
var i = array.length;
while(i--) if(array[i]===item) return i;
return -1;
}

// for comparing mods before unassignment
function compareArray(a1, a2) {
if (a1.length != a2.length) return false;
for (var i = 0; i < a1.length; i++) {
if (a1[i] !== a2[i]) return false;
}
return true;
}

var modifierMap = {
16:'shiftKey',
18:'altKey',
17:'ctrlKey',
91:'metaKey'
};
function updateModifierKey(event) {
for(k in _mods) _mods[k] = event[modifierMap[k]];
};

// handle keydown event
function dispatch(event) {
var key, handler, k, i, modifiersMatch, scope;
key = event.keyCode;

if (index(_downKeys, key) == -1) {
_downKeys.push(key);
}

// if a modifier key, set the key.<modifierkeyname> property to true and return
if(key == 93 || key == 224) key = 91; // right command on webkit, command on Gecko
if(key in _mods) {
_mods[key] = true;
// 'assignKey' from inside this closure is exported to window.key
for(k in _MODIFIERS) if(_MODIFIERS[k] == key) assignKey[k] = true;
return;
}
updateModifierKey(event);

// see if we need to ignore the keypress (filter() can can be overridden)
// by default ignore key presses if a select, textarea, or input is focused
if(!assignKey.filter.call(this, event)) return;

// abort if no potentially matching shortcuts found
if (!(key in _handlers)) return;

scope = getScope();

// for each potential shortcut
for (i = 0; i < _handlers[key].length; i++) {
handler = _handlers[key][i];

// see if it's in the current scope
if(handler.scope == scope || handler.scope == 'all'){
// check if modifiers match if any
modifiersMatch = handler.mods.length > 0;
for(k in _mods)
if((!_mods[k] && index(handler.mods, +k) > -1) ||
(_mods[k] && index(handler.mods, +k) == -1)) modifiersMatch = false;
// call the handler and stop the event if neccessary
if((handler.mods.length == 0 && !_mods[16] && !_mods[18] && !_mods[17] && !_mods[91]) || modifiersMatch){
if(handler.method(event, handler)===false){
if(event.preventDefault) event.preventDefault();
else event.returnValue = false;
if(event.stopPropagation) event.stopPropagation();
if(event.cancelBubble) event.cancelBubble = true;
}
}
}
}
};

// unset modifier keys on keyup
function clearModifier(event){
var key = event.keyCode, k,
i = index(_downKeys, key);

// remove key from _downKeys
if (i >= 0) {
_downKeys.splice(i, 1);
}

if(key == 93 || key == 224) key = 91;
if(key in _mods) {
_mods[key] = false;
for(k in _MODIFIERS) if(_MODIFIERS[k] == key) assignKey[k] = false;
}
};

function resetModifiers() {
for(k in _mods) _mods[k] = false;
for(k in _MODIFIERS) assignKey[k] = false;
};

// parse and assign shortcut
function assignKey(key, scope, method){
var keys, mods;
keys = getKeys(key);
if (method === undefined) {
method = scope;
scope = 'all';
}

// for each shortcut
for (var i = 0; i < keys.length; i++) {
// set modifier keys if any
mods = [];
key = keys[i].split('+');
if (key.length > 1){
mods = getMods(key);
key = [key[key.length-1]];
}
// convert to keycode and...
key = key[0]
key = code(key);
// ...store handler
if (!(key in _handlers)) _handlers[key] = [];
_handlers[key].push({ shortcut: keys[i], scope: scope, method: method, key: keys[i], mods: mods });
}
};

// unbind all handlers for given key in current scope
function unbindKey(key, scope) {
var multipleKeys, keys,
mods = [],
i, j, obj;

multipleKeys = getKeys(key);

for (j = 0; j < multipleKeys.length; j++) {
keys = multipleKeys[j].split('+');

if (keys.length > 1) {
mods = getMods(keys);
}

key = keys[keys.length - 1];
key = code(key);

if (scope === undefined) {
scope = getScope();
}
if (!_handlers[key]) {
return;
}
for (i = 0; i < _handlers[key].length; i++) {
obj = _handlers[key][i];
// only clear handlers if correct scope and mods match
if (obj.scope === scope && compareArray(obj.mods, mods)) {
_handlers[key][i] = {};
}
}
}
};

// Returns true if the key with code 'keyCode' is currently down
// Converts strings into key codes.
function isPressed(keyCode) {
if (typeof(keyCode)=='string') {
keyCode = code(keyCode);
}
return index(_downKeys, keyCode) != -1;
}

function getPressedKeyCodes() {
return _downKeys.slice(0);
}

function filter(event) {
if ((event.target || event.srcElement).classList?.contains('search-bar')) {
return true;
}
var tagName = (event.target || event.srcElement).tagName;
// ignore keypressed in any elements that support keyboard data input
return !(tagName == 'INPUT' || tagName == 'SELECT' || tagName == 'TEXTAREA');
}

// initialize key.<modifier> to false
for(k in _MODIFIERS) assignKey[k] = false;

// set current scope (default 'all')
function setScope(scope){ _scope = scope || 'all' };
function getScope(){ return _scope || 'all' };

// delete all handlers for a given scope
function deleteScope(scope){
var key, handlers, i;

for (key in _handlers) {
handlers = _handlers[key];
for (i = 0; i < handlers.length; ) {
if (handlers[i].scope === scope) handlers.splice(i, 1);
else i++;
}
}
};

// abstract key logic for assign and unassign
function getKeys(key) {
var keys;
key = key.replace(/\s/g, '');
keys = key.split(',');
if ((keys[keys.length - 1]) == '') {
keys[keys.length - 2] += ',';
}
return keys;
}

// abstract mods logic for assign and unassign
function getMods(key) {
var mods = key.slice(0, key.length - 1);
for (var mi = 0; mi < mods.length; mi++)
mods[mi] = _MODIFIERS[mods[mi]];
return mods;
}

// cross-browser events
function addEvent(object, event, method) {
if (object.addEventListener)
object.addEventListener(event, method, false);
else if(object.attachEvent)
object.attachEvent('on'+event, function(){ method(window.event) });
};

// set the handlers globally on document
addEvent(document, 'keydown', function(event) { dispatch(event) }); // Passing _scope to a callback to ensure it remains the same by execution. Fixes #48
addEvent(document, 'keyup', clearModifier);

// reset modifiers to false whenever the window is (re)focused.
addEvent(window, 'focus', resetModifiers);

// store previously defined key
var previousKey = global.key;

// restore previously defined key and return reference to our key object
function noConflict() {
var k = global.key;
global.key = previousKey;
return k;
}

// set window.key and window.key.set/get/deleteScope, and the default filter
global.key = assignKey;
global.key.setScope = setScope;
global.key.getScope = getScope;
global.key.deleteScope = deleteScope;
global.key.filter = filter;
global.key.isPressed = isPressed;
global.key.getPressedKeyCodes = getPressedKeyCodes;
global.key.noConflict = noConflict;
global.key.unbind = unbindKey;

if(typeof module !== 'undefined') module.exports = assignKey;

})(this);
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