Releases: fixrtm/fixRTM
2.0.29-beta.1
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
Requirements for this version:
RTM 2.4.24
NGTLib 2.4.21
Fixed
- Compatibility problem with mtl file with uppercase chars
#708
- If your modelpack has
mtl
file with uppercase, your modelpack will fail to load.
- If your modelpack has
2.0.28
2.0.27
2.0.27-rc.1
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
Requirements for this version:
RTM 2.4.24
NGTLib 2.4.21
Changed
- Upgrade RTM to 2.4.24
#694
- This also upgrades NGTLib to 2.4.20
2.0.26
Requirements for this version:
RTM 2.4.23
NGTLib 2.4.20
Added
- Support placing rail in diagonal direction with rail item
#635
- Improve ActionParts
#651
- If the ActionParts is far from you, the ActionParts will not be clicked / dragged.
- If you opened any GUI, the ActionParts will not be clicked / dragged.
- Check for version mismatch error before crash
#653
- Make it easier to find which script have produced error
#674
- The line number in your stacktrace can be differed because scripts can be concatenated by
//include
comment statement
- The line number in your stacktrace can be differed because scripts can be concatenated by
Fixed
- Vec3 DataMap will cause crash
#652
- World is accessed from Netty IO Thread
#654
- syncVehicleState(Door, data) does not work as the setter of getVehicleState(Door)
#660
- Previously, to sync door direction between trains, door bit can be swapped.
- Now, improvements in bits swapping condition is improved.
- Unnecessary ABI breaking changes
#676
- we don't need to remove original signature of
RenderElectricalWiring.renderAllWire
- we don't need to remove original signature of
- Directory based ModelPacks not working
#677
- Getting onto bogie of moving train may drive train opposite direction
#680
- Slow trains will get too slow
#681
- Entering world should be prevented while model construction phase
#682
- Picking block for many blocks broken
#683
- Picking following blocks, which are categorized to machine, would pick as fluorescent is now fixed
- Boom barrier for Crossing (CROSSING)
- Ticket Gate (TURNSTILE)
- Point Lever (POINT)
- Light (LIGHT, not a FLUORESCENT)
- Speaker (SPEAKER)
- Picking for the following blocks, is now implemented
- Station core block
- Decoration block
- Flags
- Mechanism blocks such as gears
- Picking of the following blocks doesn't pick block model is now fixed
- Ticket vendor
- Rail-road sign
- Picking following blocks, which are categorized to machine, would pick as fluorescent is now fixed
- Improved compatbility with CustomNPCs
#675
- Player rotation is not updated when train rotates
#687
2.0.26-rc.1
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
Requirements for this version:
RTM 2.4.23
NGTLib 2.4.20
Fixed
- Hotfix: degraded performance on constructing models
#685
- Model packs were loaded multiple times
2.0.26-beta.2
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
Requirements for this version:
RTM 2.4.23
NGTLib 2.4.20
Added
- Make it easier to find which script have produced error
#674
- The line number in your stacktrace can be differed because scripts can be concatenated by
//include
comment statement
- The line number in your stacktrace can be differed because scripts can be concatenated by
Fixed
- Opening/closing door of long formation does not work well
#673
- Unnecessary ABI breaking changes
#676
- we don't need to remove original signature of
RenderElectricalWiring.renderAllWire
- we don't need to remove original signature of
- Directory based ModelPacks not working
#677
- Getting onto bogie of moving train may drive train opposite direction
#680
- This also reverts
#633
because it's broken for long train
- This also reverts
- Slow trains will get too slow
#681
- Entering world should be prevented while model construction phase
#682
- Picking block for many blocks broken
#683
- This also reverts
#667
because it's not efficient implementation - Picking following blocks, which are categorized to machine, would pick as fluorescent is now fixed
- Boom barrier for Crossing (CROSSING)
- Ticket Gate (TURNSTILE)
- Point Lever (POINT)
- Light (LIGHT, not a FLUORESCENT)
- Speaker (SPEAKER)
- Picking for the following blocks, is now implemented
- Station core block
- Decoration block
- Flags
- Mechanism blocks such as gears
- Picking of the following blocks doesn't pick block model is now fixed
- Ticket vendor
- Rail-road sign
- This also reverts
- Improved compatbility with CustomNPCs
#675
2.0.26-beta.1
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
Requirements for this version:
RTM 2.4.23
NGTLib 2.4.20
Added
- Support placing rail in diagonal direction with rail item
#635
- Improve ActionParts
#651
- If the ActionParts is far from you, the ActionParts will not be clicked / dragged.
- If you opened any GUI, the ActionParts will not be clicked / dragged.
- Check for version mismatch error before crash
#653
Fixed
- Sitting in the driver's seat on the opposite side drives train in reverse
#633
- Vec3 DataMap will cause crash
#652
- World is accessed from Netty IO Thread
#654
- syncVehicleState(Door, data) does not work as the setter of getVehicleState(Door)
#660
- Previously, to sync door direction between trains, door bit can be swapped.
- Now, improvements in bits swapping condition is improved.
- Picking any machine block would pick as fluorescent
#667
- Picking following blocks, which are categorized to machine, would pick as fluorescent is now fixed
- Boom barrier for Crossing (CROSSING)
- Ticket Gate (TURNSTILE)
- Point Lever (POINT)
- Ticket Vendor (TICKET_VENDOR)
- Light (LIGHT, not a FLUORESCENT)
- Speaker (SPEAKER)
- Picking following blocks, which are categorized to machine, would pick as fluorescent is now fixed
2.0.25
Requirements for this version:
RTM 2.4.23
NGTLib 2.4.20