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1.6.0 #128
1.6.0 #128
Commits on Aug 7, 2021
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Commits on Aug 12, 2021
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Commits on Aug 21, 2021
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Commits on Aug 22, 2021
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Commits on Aug 23, 2021
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added DrawableManager.destroyGameObject/UIElement/AllLists to handle …
…destroying Drawables in DrawableManager
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(#114) Added missing call to Scene.reset
Bug Fixes: - Added missing call to `Scene.reset` for each scene in `SceneManager` during a call to `SceneManager.reset`.
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(#113) Add resource manager handling
New Additions: - `ResourceManager` constant to store all resource managers -- one instance per manager class. - `FastJEngine.addResourceManager` -- method to add a manager of a specific type (the resource type must also be specified) - `FastJEngine.getResourceManager` -- mwthod to get a manager of a specific type
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Commits on Aug 27, 2021
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(#86) Replaced all HashMaps with ConcurrentHashMap
Bug Fixes: - (#86) Fixed issue where occasional `ConcurrentModificationException`s woulc crop up thanks to slight issues with consistent multithreaded/event-based inputs (keyboard, mouse, window, etc).
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Commits on Aug 28, 2021
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(#86) revert input maps to HashMap to alleviate occasional null point…
…ers from unpopulated values
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change file extension to return empty string when no extension is giv…
…en, rather than the original path
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(#110) Fixed texture path parsing inconsistencies
Bug Fixes: - switched to getting specific token length rather than token array length - corrected start position for 3-length tokens (originally, it would cut off some of the parsed path)
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Commits on Aug 29, 2021
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Commits on Sep 12, 2021
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(#10, #113) Added .obj and .mtl parsing
Other Changes: - The .obj parser handles multiple files where internal file paths are based on the starting file path. As a result, the file path is passed to the parsers as well as to the writers.
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Merge pull request #117 from fastjengine/images-sprites-animations
Images, Sprites, Animations, and a lot more Additions - (#104) added Linux's X11 to list of supported hardware accelerations - (#108) Added Sprite2D and simple animation system - Manages an array of sprites, as well as an image resource instance - has default animations for "continuous", "play to end", and "static" (default is "continuous") - (#113) Added centralized, extensible resource manager - (#108, #113) Added image resource manager implementation - (#108) Added `ImageUtil` to load and manage buffered images (makes use of resource manager where needed) - (#113) Added default resource management, loaded on `FastJEngine` static initialization (_before_ `FastJEngine.init`!) - (#10, #110) added `TexturePaint` builder, and support for `TexturePaint` in `.psdf` files - (#10) Added support for writing/parsing `Model2D` to the `.obj`/`.mtl` file format Bug Fixes - (Fixes #106) Fixed translation doubling by removing translation from `setMetrics` method calls - (Fixes #114) Added missing call to `Scene.reset` for each scene in `SceneManager` during a call to `SceneManager.reset`. - (Fixes #115) Added calls to destroy `Drawable`s in `Scene`/`SimpleManager` - (Fixes #86) Fixed issue where occasional `ConcurrentModificationException`s woulc crop up thanks to slight issues with consistent multithreaded/event-based inputs (keyboard, mouse, window, etc). Breaking Changes - Moved `tech.fastj.systems.fio.FileUtil` to `tech.fastj.resources.files.FileUtil` - Moved `tech.fastj.graphics.util.ModelUtil` to `tech.fastj.resources.models.ModelUtil` - Moved `tech.fastj.graphics.io.PsdfUtil` to `tech.fastj.resources.models.PsdfUtil` - Moved `tech.fastj.graphics.io.SupportedModelFormats` to `tech.fastj.resources.models.SupportedModelFormats`
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Commits on Sep 13, 2021
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Merge pull request #118 from Sammie156/main
(@Sammie156) Update README status on Animation Support.
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Commits on Oct 9, 2021
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(#120) Created new Display/Windowing system
New Additions: - `Display` interface, providing a minimum interface which all Displays -- FastJ-created or custom -- must follow. - `FastJCanvas` class, representing the canvas/rendering hald of the old `Display`. It provides all the familiar rendering functionalities of the old `Display`. - `SimpleDisplay` class, representing the window half of the old `Display`. It provides most of the familiar window functionalities of the old `Display`. - `FastJEngine#setCustomDisplay` provides the option to implement one's own custom `Display` implementation. - `FastJEngine#getDisplay` has been improved with the addition of a type cast option. - `DisplayEvent/DisplayState` enums, abstracting and simplifying existing AWT event keys. Other Changes: - Updated all existing examples, tests, and references to the old `Display` in the main source code. Breaking Changes: - The original `Display` class has been split, such that its window portion is contained in the `Display` interface and the rendering portion in the `FastJCanvas` class. You may need to experiment between the two classes to find the methods you need. - `Display` is no longer passed along in `init`, `update`, and `render` methods. Instead, `FastJCanvas` is passed. Bug Fixes: - fixed some inconsistency issues with events being attempted to be processed multiple times in `InputManager` instances.
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Commits on Oct 11, 2021
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Added basic documentation for error(String, exception).
Would add more basic abstraction for Logging later. Currently working to add Documentation, and tests for Logging.
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Commits on Oct 12, 2021
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Improved Javadoc by a line. Edited .gitignore for Eclipse
Projects as well.
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Edited Javadoc for two logging functions. This removes a warning
which would generate when doing a build.
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Commits on Oct 13, 2021
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Merge pull request #1 from lucasstarsz/slf4j
switch to using slf4j internal logging
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Commits on Oct 15, 2021
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Fix issue w/ mouse interaction & multiple buttons
When `Mouse#interactswith` resets the `MouseAction`'s `recentAction` field, that causes further checks with that specific action to return false. As a result, it caused issues with using multiple mouse action listeners -- any listeners after the first added would always get `false` when checking for interaction. This commit fixes that. - `recentAction` will still be reset by the created sleeper thread (`Mouse#createSleeperThread`), after 50 milliseconds.
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Commits on Oct 18, 2021
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Merge pull request #125 from Sammie156/slf4j
Logging Implementation for FastJ with SLF4J
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Commits on Oct 19, 2021
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fix issue with task rejection by making MouseExecutor non-final and r…
…e-instantiating it on engine stop
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fix concurrency issues with FastJEngineTests using method orders and …
…waiting after engine closing
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Commits on Oct 20, 2021
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Commits on Oct 23, 2021
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Commits on Oct 24, 2021
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Merge pull request #127 from fastjengine/slf4j
Add logging (SLF4J), add engine configuration, change examples module into subproject
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Commits on Oct 25, 2021
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Merge pull request #135 from fastjengine/update-readme-content
updated image support status, latest FastJ version notice
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Merge pull request #134 from fastjengine/fix-packages
fixed package definitions, updated main module description
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Merge pull request #136 from fastjengine/fix-display-resize
fixed display resizing
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Merge pull request #137 from fastjengine/update-display-logging
updated display event logging with formatting, migrated to debug/trace
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Merge pull request #140 from fastjengine/fix-sprite2d-init
Fix sprite2d constructor
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Commits on Oct 27, 2021
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Bugs Fixed - fixed issue with resources not being copied to build directory on examples:run - fixed invalid audio resource path
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Commits on Oct 28, 2021
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Merge pull request #152 from fastjengine/update-dialog-config
Update dialog config
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Merge pull request #150 from fastjengine/fix-examples
Fix audio example, finish implementing logging example
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Merge pull request #153 from YeffyCodeGit/spotless
Add Spotless code formatter
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update unit test packages to match main packages
update unit test packages to match main packages
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Added ObjUil and MtlUtil unit tests
New Additions - added `DrawUtil#outlineStrokeEquals` for checking equality between two `BasicStroke` instances - added `ObjUtil`/`MtlUtil` unit tests Bug Fixes - fixed issues where paths to material files in .obj and textures in .mtl duplicated the originally specified folder structure. - fixed issues with rounding errors on setting `Color` rgb/alpha values Other Changes - removed timestamps from .obj and .mtl files
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Commits on Oct 29, 2021
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Merge pull request #154 from fastjengine/update-tests
Add ObjUtil and MtlUtil unit tests
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Commits on Nov 27, 2021
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add/subtract/multiply/divide overloads, origin vectors, unit vectors,…
… and direction vector functions (#155) New Additions: - add/subtract/multiply/divide overloads -- two integers/floats as an alternative to creating a new Point/f - origin vector function -- Point/f.origin() creates a separate instance per function call, which on the user's end is less verbose than Point/f.Origin.copy() - unit vector functions -- Point/f.unit() (similarly to the new Point/f.origin(), creates separate instances per function call - direction vector functions -- up/down/left/right() have been added to Point/f to help reduce the verbosity from having the users create these themselves Other Changes: - migrated many variables in the engine's source code to the new functions
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remove redundant BasicStroke equals option (#156)
Bug Fixes: - provided temporary fix to image resource manager being removed before `ObjMtlUtilTests` is able to use it -- needs attention before `1.6.0` release Breaking Changes: - removed `DrawUtil.basicStrokeEquals`. Instead, use the provided `equals` method from `BasicStroke`. Other Changes: - removed error log output from `FastJEngineTests` regarding `runAfterUpdate/Render`
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Merge pull request #157 from fastjengine/patch-headless-errors
Patch headless errors in `ObjMtlUnitTests`
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majorly improved mouse event support
New Additions: - `MouseActionEvent` as a general mouse event container - `MouseButtonEvent` for dealing with mouse press/release/click events - `MouseMotionEvent` for dealing with mouse move/drag events - `MouseScrollEvent` for dealing with mouse scrolling events - `MouseWindowEvent` for dealing with mouse window enter/exit events - improved mouse wheel scroll precision in `Mouse`, included in `MouseScrollEvent` Breaking Changes: - `MouseActionListener` no longer uses `MouseEvent` for its methods. Instead, it makes use of the new specialized event types. Other Changes: - Updated `mouse` example to use the new events
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unify custom events under InputActionEvent
- `InputActionEvent` serves as a general implementation for all of FastJ's custom events, with a single method `getRawEvent` Breaking Changes: - `Mouse/KeyboardActionEvent` and all derivatives have had their `getKeyEvent` and `getMouseEvent` methods renamed into just `getRawEvent` - `UIElement` now uses `MouseButtonEvent` rather than `MouseEvent` - `EventCondition` now uses `InputActionEvent` rather than `AWTEvent`
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New Additions: - added `Mouse#getLastScrollAmount` for improved scrolling amount support - `Mouse#scrollDirection → Mouse#lastWheelRotation` now makes use of `double` precision Breaking Changes: - `Mouse#getScrollDirection` is now `Mouse#getLastWheelRotation`, and is no longer a range of (-1, 1) Other Changes: - updated `mouse` example to reflect new improvementss
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remove redundant event getter, add function to get the amount of scro…
…ll performed per wheel rotation
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Commits on Dec 20, 2021
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fixed a ton of concurrency issues
New Additions - `Drawable#isDestroyed` -- boolean for checking if a given `Drawable` has been destroyed - This boolean also effects the outcome of `Drawable#shouldRender` -- if the `Drawable` is destroyed, then it will not be rendered - `ManagedList` -- a type of `List` with convenient managed actions via a `ScheduledExecutorService`, providing a safe and manageable way to start and stop important list actions at a moment's notice Bug Fixes - Fixed occasional crashes on null pointers with enemies in `GameScene` - Fixed occasional concurrent modification exceptions on `AfterUpdateList` and `AfterRenderList` in `FastJEngine` - Fixed double-`exit` situation on closing `SimpleDisplay` - Fixed occasional concurrenct modification exceptions on `behavior` lists from `GameObject` - Sensibly removed as many `null` values as possible from `Model2D/Polygon2D/Sprite2D/Text2D` - Fixed buggy threading code/occasional concurrent modification exceptions in `InputManager` Breaking Changes - `BehaviorManager#reset` now destroys all the behaviors in each of its behavior lists Other Changes - Moved transform resetting on `destroyTheRest` up from `GameObject` to `Drawable` - Changed `GameObjectTests#tryUpdateBehaviorWithoutInitializing_shouldThrowNullPointerException`'s exception throwing to match the underlying `behaviors` list's exception - added trace-level logging to unit tests
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Merge pull request #161 from fastjengine/input-updates
Improved mouse events, unified input events # Improved Mouse Events, Unified Input Events ## Additions - `MouseActionEvent` as a general mouse event container - `MouseButtonEvent` for dealing with mouse press/release/click events - `MouseMotionEvent` for dealing with mouse move/drag events - `MouseScrollEvent` for dealing with mouse scrolling events - `MouseWindowEvent` for dealing with mouse window enter/exit events - improved mouse wheel scroll precision in `Mouse`, included in `MouseScrollEvent` - `InputActionEvent` serves as a general implementation for all of FastJ's custom events, with a single method `getRawEvent` - added `Mouse#getLastScrollAmount` for improved scrolling amount support - `Mouse#scrollDirection → Mouse#lastWheelRotation` now makes use of `double` precision - Renamed `KeyboardActionEvent` variables in `KeyboardActionListener` to their proper types - `Drawable#isDestroyed` -- boolean for checking if a given `Drawable` has been destroyed - This boolean also effects the outcome of `Drawable#shouldRender` -- if the `Drawable` is destroyed, then it will not be rendered - `ManagedList` -- a type of `List` with convenient managed actions via a `ScheduledExecutorService`, providing a safe and manageable way to start and stop important list actions at a moment's notice ## Breaking Changes - `MouseActionListener` no longer uses `MouseEvent` for its methods. Instead, it makes use of the new specialized `MouseActionEvent` types. - `Mouse/KeyboardActionEvent` and all derivatives have had their `getKeyEvent` and `getMouseEvent` methods renamed into just `getRawEvent` - `UIElement` now uses `MouseButtonEvent` rather than `MouseEvent` - `EventCondition` now uses `InputActionEvent` rather than `AWTEvent - `Mouse#getScrollDirection` is now `Mouse#getLastWheelRotation`, and is no longer a range of (-1, 1) - `BehaviorManager#reset` now destroys all the behaviors in each of its behavior lists ## Bug Fixes - Fixed issue where `Mouse` was not being initialized on `FastJCanvas` initialization - Fixed issue where `window closing` events in `SimpleDisplay` could cause co-modification in behaviors from `forceCloseGame` method call - Fixed issue where `KeyboardState/TypedEvent#getKeyName` would return an incorrect value - Fixed occasional crashes on null pointers with enemies in `GameScene` - Fixed occasional concurrent modification exceptions on `AfterUpdateList` and `AfterRenderList` in `FastJEngine` - Fixed double-`exit` situation on closing `SimpleDisplay` - Fixed occasional concurrenct modification exceptions on `behavior` lists from `GameObject` - Sensibly removed as many `null` values as possible from `Model2D/Polygon2D/Sprite2D/Text2D` - Fixed buggy threading code/occasional concurrent modification exceptions in `InputManager` ## Other Changes - Updated `mouse` example to use the new events and `Mouse` static improvements - Changed `Mouse#reset` to set values to their respective initial constants, rather than magic constants - Moved transform resetting on `destroyTheRest` up from `GameObject` to `Drawable` - Changed `GameObjectTests#tryUpdateBehaviorWithoutInitializing_shouldThrowNullPointerException`'s exception throwing to match the underlying `behaviors` list's exception - Added trace-level logging to unit tests
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cleaned up dialog system, added documentation
New Additions - Added missing `DialogOptions#Ok` dialog option Breaking Changes - `DialogUtil#showConfirmationDialog` now requires a `DialogOptions` parameter for improved confirmation usability - `DialogUtil#showOptionDialog` no longer needs `DialogOptions` specified -- `DialogOptions#Default` is used in its place as it tends to serve little purpose otherwise Other Changes - Changed `DialogUtil` to use `DialogMessageTypes` rather than `JOptionPane` directly
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Commits on Dec 21, 2021
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Simplify Drawable rendering, fix Button rendering
Bug Fixes - Fixed `Button` text placement Breaking Changes - classes extending `UIElement` no longer override `renderAsGUIObject(Graphics2D, Camera)`. Instead, they now extend `render(Graphics2D)`. Other Changes - Improved `UIElement` input action event support engine-wide with generic specification - Removed need for `Drawable#render` to check for `shouldRender` -- this is now checked when the FastJCanvas is rendering.
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Update uses of logger to use formatted strings (#169)
(#169) fix logging format for warning logs
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