-
Notifications
You must be signed in to change notification settings - Fork 22
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #128 from fastjengine/1.6.0
FastJ 1.6.0 Highlights - [SLF4J](https://www.slf4j.org/) integration (currently `2.0.0-alpha-5)` in #127 - Fixed dozens of concurrency "random crashes and errors" in #161 - Added custom input event system for keyboard and mouse usage - Added `origin`, `unit`, and directional vectors for `Point/Pointf` in #155 - added substantial logging to the engine - added `EngineConfig` for easier engine configuration - revamped Display system, added simple dialog system in #124 - added Drawable `lookAt` functionality - added simple sprites and textures support in #117 - added resource management system in #117 - added support for textures in `.psdf` in #117 - added `.obj` and `.mtl` support in #117 - removed game crashing errors in the audio engine Breaking Changes - Deprecated `Point/Pointf.Origin` - Deprecated `FastJEngine#init(gameTitle, gameManager, fps, ups, windowResolution, canvasResolution, hardwareAcceleration, exceptionAction)` - original display system is no longer supported Other Changes - Added [Spotless](https://github.com/diffplug/spotless) integration for import order (and hopefully more things later) - Added trace-level logging and date/time recording to `test` logging - moved `src/example` to its own Gradle subproject in #127 - fixed audio example sound usage **Full Changelog**: 1.5.1...1.6.0
- Loading branch information
Showing
192 changed files
with
7,618 additions
and
2,158 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.