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Update instructions.md #724

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Mar 14, 2024
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2 changes: 1 addition & 1 deletion exercises/concept/wings-quest/.docs/instructions.md
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ score(touchingPowerUp: true, touchingSeed: true)
## 3. Define if bird loses

Define the function `lose(powerUpActive:touchingEagle:)` that takes two arguments `powerUpActive`, which holds if the bird has an active power-up, and the argument `touchingEagle` which holds if the bird is touching an eagle.
The function should return `true` if the character is an eagle and does not have a power-up active, and return `false` otherwise.
The function should return `true` if the character is touching an eagle and does not have a power-up active, and return `false` otherwise.

```Swift
lose(powerUpActive: false, touchingEagle: true)
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