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Add connect practice exercise (#498)
* Add connect exercise * Fix difficulty for connect
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return { | ||
default = { | ||
ROOT = { '.' } | ||
} | ||
} |
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# Instructions | ||
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Compute the result for a game of Hex / Polygon. | ||
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The abstract boardgame known as [Hex][hex] / Polygon / CON-TAC-TIX is quite simple in rules, though complex in practice. | ||
Two players place stones on a parallelogram with hexagonal fields. | ||
The player to connect his/her stones to the opposite side first wins. | ||
The four sides of the parallelogram are divided between the two players (i.e. one player gets assigned a side and the side directly opposite it and the other player gets assigned the two other sides). | ||
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Your goal is to build a program that given a simple representation of a board computes the winner (or lack thereof). | ||
Note that all games need not be "fair". | ||
(For example, players may have mismatched piece counts or the game's board might have a different width and height.) | ||
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The boards look like this: | ||
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```text | ||
. O . X . | ||
. X X O . | ||
O O O X . | ||
. X O X O | ||
X O O O X | ||
``` | ||
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"Player `O`" plays from top to bottom, "Player `X`" plays from left to right. | ||
In the above example `O` has made a connection from left to right but nobody has won since `O` didn't connect top and bottom. | ||
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[hex]: https://en.wikipedia.org/wiki/Hex_%28board_game%29 |
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{ | ||
"authors": [ | ||
"ryanplusplus" | ||
], | ||
"files": { | ||
"solution": [ | ||
"connect.lua" | ||
], | ||
"test": [ | ||
"connect_spec.lua" | ||
], | ||
"example": [ | ||
".meta/example.lua" | ||
] | ||
}, | ||
"blurb": "Compute the result for a game of Hex / Polygon." | ||
} |
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local function Board(board) | ||
local function at(x, y) | ||
return board[y + 1]:sub(x + 1, x + 1) | ||
end | ||
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local function put(x, y, v) | ||
board[y + 1] = board[y + 1]:sub(1, x) .. v .. board[y + 1]:sub(x + 2) | ||
end | ||
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local function on_board(x, y) | ||
return x >= 0 and x <= #board[1] - 1 and y >= 0 and y <= #board - 1 | ||
end | ||
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local function max_x() | ||
return #board[1] - 1 | ||
end | ||
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local function max_y() | ||
return #board - 1 | ||
end | ||
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local function each_position(f) | ||
for x = 0, max_x() do | ||
for y = 0, max_y() do | ||
f(x, y) | ||
end | ||
end | ||
end | ||
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local function each_neighbor(x, y, f) | ||
local neighbors = { { 1, 0 }, { -1, 0 }, { 0, 1 }, { 0, -1 }, { -1, 1 }, { 1, -1 } } | ||
for _, neighbor in ipairs(neighbors) do | ||
local dx, dy = neighbor[1], neighbor[2] | ||
local xx, yy = x + dx, y + dy | ||
if on_board(xx, yy) then | ||
f(xx, yy) | ||
end | ||
end | ||
end | ||
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local function mark_xs_at_left() | ||
for y = 0, max_y() do | ||
if at(0, y) == 'X' then | ||
put(0, y, 'x') | ||
end | ||
end | ||
end | ||
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local function mark_os_at_top() | ||
for x = 0, max_x() do | ||
if at(x, 0) == 'O' then | ||
put(x, 0, 'o') | ||
end | ||
end | ||
end | ||
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local function traverse(player) | ||
local marked = false | ||
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each_position(function(x, y) | ||
if at(x, y) == player then | ||
each_neighbor(x, y, function(nx, ny) | ||
if at(nx, ny) == player:lower() then | ||
put(x, y, player:lower()) | ||
marked = true | ||
end | ||
end) | ||
end | ||
end) | ||
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return marked | ||
end | ||
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local function mark() | ||
mark_xs_at_left() | ||
while traverse('X') do | ||
end | ||
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mark_os_at_top() | ||
while traverse('O') do | ||
end | ||
end | ||
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local function x_at_right() | ||
for i = 0, max_y() do | ||
if at(max_x(), i) == 'x' then | ||
return true | ||
end | ||
end | ||
return false | ||
end | ||
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local function o_at_bottom() | ||
for i = 0, max_x() do | ||
if at(i, max_y()) == 'o' then | ||
return true | ||
end | ||
end | ||
end | ||
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for i = 1, #board do | ||
board[i] = board[i]:gsub(' ', '') | ||
end | ||
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mark() | ||
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return { | ||
winner = function() | ||
if x_at_right() then | ||
return 'X' | ||
elseif o_at_bottom() then | ||
return 'O' | ||
else | ||
return '' | ||
end | ||
end | ||
} | ||
end | ||
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return { | ||
winner = function(board) | ||
return Board(board).winner() | ||
end | ||
} |
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# This is an auto-generated file. | ||
# | ||
# Regenerating this file via `configlet sync` will: | ||
# - Recreate every `description` key/value pair | ||
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications | ||
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion) | ||
# - Preserve any other key/value pair | ||
# | ||
# As user-added comments (using the # character) will be removed when this file | ||
# is regenerated, comments can be added via a `comment` key. | ||
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[6eff0df4-3e92-478d-9b54-d3e8b354db56] | ||
description = "an empty board has no winner" | ||
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[298b94c0-b46d-45d8-b34b-0fa2ea71f0a4] | ||
description = "X can win on a 1x1 board" | ||
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[763bbae0-cb8f-4f28-bc21-5be16a5722dc] | ||
description = "O can win on a 1x1 board" | ||
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[819fde60-9ae2-485e-a024-cbb8ea68751b] | ||
description = "only edges does not make a winner" | ||
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[2c56a0d5-9528-41e5-b92b-499dfe08506c] | ||
description = "illegal diagonal does not make a winner" | ||
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[41cce3ef-43ca-4963-970a-c05d39aa1cc1] | ||
description = "nobody wins crossing adjacent angles" | ||
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[cd61c143-92f6-4a8d-84d9-cb2b359e226b] | ||
description = "X wins crossing from left to right" | ||
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[73d1eda6-16ab-4460-9904-b5f5dd401d0b] | ||
description = "O wins crossing from top to bottom" | ||
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[c3a2a550-944a-4637-8b3f-1e1bf1340a3d] | ||
description = "X wins using a convoluted path" | ||
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[17e76fa8-f731-4db7-92ad-ed2a285d31f3] | ||
description = "X wins using a spiral path" |
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return { | ||
winner = function(board) | ||
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end | ||
} |
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local connect = require('connect') | ||
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-- LuaFormatter off | ||
describe('connect', function() | ||
it('an empty board has no winner', function() | ||
local board = { | ||
'. . . . .', | ||
' . . . . .', | ||
' . . . . .', | ||
' . . . . .', | ||
' . . . . .' | ||
} | ||
assert.are.same('', connect.winner(board)) | ||
end) | ||
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it('X can win on a 1x1 board', function() | ||
local board = { | ||
'X' | ||
} | ||
assert.are.same('X', connect.winner(board)) | ||
end) | ||
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it('O can win on a 1x1 board', function() | ||
local board = { | ||
'O' | ||
} | ||
assert.are.same('O', connect.winner(board)) | ||
end) | ||
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it('only edges does not make a winner', function() | ||
local board = { | ||
'O O O X', | ||
' X . . X', | ||
' X . . X', | ||
' X O O O' | ||
} | ||
assert.are.same('', connect.winner(board)) | ||
end) | ||
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it('illegal diagonal does not make a winner', function() | ||
local board = { | ||
'X O . .', | ||
' O X X X', | ||
' O X O .', | ||
' . O X .', | ||
' X X O O' | ||
} | ||
assert.are.same('', connect.winner(board)) | ||
end) | ||
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it('nobody wins crossing adjacent angles', function() | ||
local board = { | ||
'X . . .', | ||
' . X O .', | ||
' O . X O', | ||
' . O . X', | ||
' . . O .' | ||
} | ||
assert.are.same('', connect.winner(board)) | ||
end) | ||
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it('X wins crossing from left to right', function() | ||
local board = { | ||
'. O . .', | ||
' O X X X', | ||
' O X O .', | ||
' X X O X', | ||
' . O X .' | ||
} | ||
assert.are.same('X', connect.winner(board)) | ||
end) | ||
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it('O wins crossing from top to bottom', function() | ||
local board = { | ||
'. O . .', | ||
' O X X X', | ||
' O O O .', | ||
' X X O X', | ||
' . O X .' | ||
} | ||
assert.are.same('O', connect.winner(board)) | ||
end) | ||
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it('X wins using a convoluted path', function() | ||
local board = { | ||
'. X X . .', | ||
' X . X . X', | ||
' . X . X .', | ||
' . X X . .', | ||
' O O O O O' | ||
} | ||
assert.are.same('X', connect.winner(board)) | ||
end) | ||
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it('X wins using a spiral path', function() | ||
local board = { | ||
'O X X X X X X X X', | ||
' O X O O O O O O O', | ||
' O X O X X X X X O', | ||
' O X O X O O O X O', | ||
' O X O X X X O X O', | ||
' O X O O O X O X O', | ||
' O X X X X X O X O', | ||
' O O O O O O O X O', | ||
' X X X X X X X X O' | ||
} | ||
assert.are.same('X', connect.winner(board)) | ||
end) | ||
end) | ||
-- LuaFormatter on |