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Add "D&D Character" practice exercise (#2753)
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# Instructions | ||
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For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with. | ||
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma. | ||
These six abilities have scores that are determined randomly. | ||
You do this by rolling four 6-sided dice and record the sum of the largest three dice. | ||
You do this six times, once for each ability. | ||
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Your character's initial hitpoints are 10 + your character's constitution modifier. | ||
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down. | ||
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Write a random character generator that follows the rules above. | ||
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For example, the six throws of four dice may look like: | ||
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- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength. | ||
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity. | ||
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution. | ||
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence. | ||
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom. | ||
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma. | ||
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Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6. | ||
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## Notes | ||
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Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice. | ||
One such language is [Troll][troll]. | ||
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[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons | ||
[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html |
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{ | ||
"authors": ["jesse-kroon"], | ||
"contributors": ["andrerfcsantos"], | ||
"files": { | ||
"solution": [ | ||
"dnd_character.go" | ||
], | ||
"test": [ | ||
"dnd_character_test.go" | ||
], | ||
"editor": [ | ||
"cases_test.go" | ||
], | ||
"example": [ | ||
".meta/example.go" | ||
] | ||
}, | ||
"blurb": "Randomly generate Dungeons & Dragons characters.", | ||
"source": "Simon Shine, Erik Schierboom", | ||
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945" | ||
} |
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package dndcharacter | ||
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import ( | ||
"math" | ||
"math/rand" | ||
"slices" | ||
) | ||
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type Character struct { | ||
Strength int | ||
Dexterity int | ||
Constitution int | ||
Intelligence int | ||
Wisdom int | ||
Charisma int | ||
Hitpoints int | ||
} | ||
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// Modifier calculates the ability modifier for a given ability score | ||
func Modifier(score int) int { | ||
return int(math.Floor(float64(score-10) / 2.0)) | ||
} | ||
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// Ability uses randomness to generate the score for an ability | ||
func Ability() int { | ||
var scores []int | ||
var sum int | ||
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for i := 0; i < 4; i++ { | ||
roll := RollDice() | ||
sum += roll | ||
scores = append(scores, roll) | ||
} | ||
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return sum - slices.Min(scores) | ||
} | ||
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// GenerateCharacter creates a new Character with random scores for abilities | ||
func GenerateCharacter() Character { | ||
character := Character{ | ||
Strength: Ability(), | ||
Dexterity: Ability(), | ||
Constitution: Ability(), | ||
Intelligence: Ability(), | ||
Wisdom: Ability(), | ||
Charisma: Ability(), | ||
} | ||
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character.Hitpoints = 10 + Modifier(character.Constitution) | ||
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return character | ||
} | ||
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func RollDice() int { | ||
return rand.Intn(6) + 1 | ||
} |
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package main | ||
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import ( | ||
"log" | ||
"text/template" | ||
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"../../../../gen" | ||
) | ||
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func main() { | ||
t, err := template.New("").Parse(tmpl) | ||
if err != nil { | ||
log.Fatal(err) | ||
} | ||
var j = map[string]interface{}{ | ||
"modifier": &[]modifierTestCase{}, | ||
"ability": &[]emptyTestCase{}, | ||
"character": &[]emptyTestCase{}, | ||
} | ||
if err := gen.Gen("dnd-character", j, t); err != nil { | ||
log.Fatal(err) | ||
} | ||
} | ||
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// Problem specifications have the 'ability' and 'character' properties, | ||
// and the test generator expects them to be present. | ||
// However, for these properties, generating test cases automatically | ||
// from the 'input' and the 'expected' objects is not trivial. | ||
// To satisfy the test generator, we create an emptyTestCase for these properties | ||
// and implement the tests manually. | ||
// In the future we might adapt the test generator to also cover this exercise. | ||
type emptyTestCase struct{} | ||
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type modifierTestInput struct { | ||
Score int `json:"score"` | ||
} | ||
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type modifierTestCase struct { | ||
Description string `json:"description"` | ||
Input modifierTestInput `json:"input"` | ||
Expected int `json:"expected"` | ||
} | ||
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var tmpl = ` | ||
package dndcharacter | ||
{{.Header}} | ||
type modifierTestInput struct { | ||
Score int | ||
} | ||
var modifierTests = []struct { | ||
description string | ||
input modifierTestInput | ||
expected int | ||
}{ | ||
{{range .J.modifier}} | ||
{ | ||
description: {{printf "%q" .Description}}, | ||
input: modifierTestInput { | ||
Score: {{printf "%d" .Input.Score}}, | ||
}, | ||
expected: {{printf "%d" .Expected}}, | ||
}, | ||
{{end}} | ||
} | ||
` |
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# This is an auto-generated file. | ||
# | ||
# Regenerating this file via `configlet sync` will: | ||
# - Recreate every `description` key/value pair | ||
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications | ||
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion) | ||
# - Preserve any other key/value pair | ||
# | ||
# As user-added comments (using the # character) will be removed when this file | ||
# is regenerated, comments can be added via a `comment` key. | ||
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[1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37] | ||
description = "ability modifier -> ability modifier for score 3 is -4" | ||
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[cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c] | ||
description = "ability modifier -> ability modifier for score 4 is -3" | ||
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[5b519fcd-6946-41ee-91fe-34b4f9808326] | ||
description = "ability modifier -> ability modifier for score 5 is -3" | ||
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[dc2913bd-6d7a-402e-b1e2-6d568b1cbe21] | ||
description = "ability modifier -> ability modifier for score 6 is -2" | ||
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[099440f5-0d66-4b1a-8a10-8f3a03cc499f] | ||
description = "ability modifier -> ability modifier for score 7 is -2" | ||
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[cfda6e5c-3489-42f0-b22b-4acb47084df0] | ||
description = "ability modifier -> ability modifier for score 8 is -1" | ||
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[c70f0507-fa7e-4228-8463-858bfbba1754] | ||
description = "ability modifier -> ability modifier for score 9 is -1" | ||
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[6f4e6c88-1cd9-46a0-92b8-db4a99b372f7] | ||
description = "ability modifier -> ability modifier for score 10 is 0" | ||
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[e00d9e5c-63c8-413f-879d-cd9be9697097] | ||
description = "ability modifier -> ability modifier for score 11 is 0" | ||
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[eea06f3c-8de0-45e7-9d9d-b8cab4179715] | ||
description = "ability modifier -> ability modifier for score 12 is +1" | ||
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[9c51f6be-db72-4af7-92ac-b293a02c0dcd] | ||
description = "ability modifier -> ability modifier for score 13 is +1" | ||
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[94053a5d-53b6-4efc-b669-a8b5098f7762] | ||
description = "ability modifier -> ability modifier for score 14 is +2" | ||
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[8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2] | ||
description = "ability modifier -> ability modifier for score 15 is +2" | ||
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[c3ec871e-1791-44d0-b3cc-77e5fb4cd33d] | ||
description = "ability modifier -> ability modifier for score 16 is +3" | ||
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[3d053cee-2888-4616-b9fd-602a3b1efff4] | ||
description = "ability modifier -> ability modifier for score 17 is +3" | ||
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[bafd997a-e852-4e56-9f65-14b60261faee] | ||
description = "ability modifier -> ability modifier for score 18 is +4" | ||
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[4f28f19c-2e47-4453-a46a-c0d365259c14] | ||
description = "random ability is within range" | ||
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[385d7e72-864f-4e88-8279-81a7d75b04ad] | ||
description = "random character is valid" | ||
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[2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe] | ||
description = "each ability is only calculated once" | ||
include = false | ||
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[dca2b2ec-f729-4551-84b9-078876bb4808] | ||
description = "each ability is only calculated once" | ||
reimplements = "2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe" |
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