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main_ro.ts
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main_ro.ts
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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="ro_RO">
<context>
<name>AboutWindow</name>
<message>
<location filename="../src/AboutWindow.cpp" line="14"/>
<source>About</source>
<translation>Despre</translation>
</message>
<message>
<location filename="../src/AboutWindow.cpp" line="71"/>
<source>™ and © 2020-2024 Epilogue. <br>All rights reserved. </source>
<translation>™ și © 2020-2024 Epilogue. <br>Toate drepturile rezervate. </translation>
</message>
<message>
<location filename="../src/AboutWindow.cpp" line="111"/>
<source>Copyright Notices</source>
<translation>Drepturi de autor</translation>
</message>
<message>
<location filename="../src/AboutWindow.cpp" line="112"/>
<source>Software License Agreement</source>
<translation>Licență software</translation>
</message>
</context>
<context>
<name>BetaLabel</name>
<message>
<location filename="../src/UIComponents.cpp" line="118"/>
<source>beta</source>
<translation>beta</translation>
</message>
</context>
<context>
<name>CartDetailsWidget</name>
<message>
<location filename="../src/CartDetailsWidget.cpp" line="26"/>
<source>Official cartridge</source>
<translation>Joc oficial</translation>
</message>
<message>
<location filename="../src/CartDetailsWidget.cpp" line="30"/>
<source>Unrecognized cartridge</source>
<translation>Joc nerecunoscut</translation>
</message>
<message>
<location filename="../src/CartDetailsWidget.cpp" line="28"/>
<source>Unofficial cartridge</source>
<translation>Joc neoficial</translation>
</message>
<message>
<location filename="../src/CartDetailsWidget.cpp" line="32"/>
<source>Read-only cartridge</source>
<translation>Joc read-only</translation>
</message>
<message>
<location filename="../src/CartDetailsWidget.cpp" line="34"/>
<source>Rewritable cartridge</source>
<translation>Joc rescriptibil</translation>
</message>
</context>
<context>
<name>CartSearchPage</name>
<message>
<location filename="../src/CartSearchPage.cpp" line="11"/>
<source>Please insert a cartridge</source>
<translation>Introdu o casetă</translation>
</message>
<message>
<location filename="../src/CartSearchPage.cpp" line="20"/>
<source>Make sure your cartridge is properly inserted and its pins are clean.
Do not remove the cartridge while any operation is running.</source>
<translation>Asigură-te că caseta este introdusă corect și că pinii acesteia sunt curați.
Nu scoate caseta în timp ce se desfășoară orice operațiune.</translation>
</message>
</context>
<context>
<name>CheatCodesScreen</name>
<message>
<location filename="../src/CheatCodesScreen.h" line="36"/>
<source>Cheat Codes</source>
<translation>Coduri</translation>
</message>
<message>
<location filename="../src/CheatCodesScreen.h" line="38"/>
<source>Enable predefined cheats or use cheats from the internet to transform how you play, from abilities and mechanics to audio effects. Make sure you have autosave disabled so that your cartridge's save isn't overwritten while you're running cheats.</source>
<translation>Activează coduri care schimbă cum te joci jocurile, de la abilitati la mecanici și efecte audio. Asigură-te că ai salvările automate dezactivate astfel încât să nu îți corupi salvarea.</translation>
</message>
</context>
<context>
<name>ControlsWidget</name>
<message>
<location filename="../src/ControlsWidget.cpp" line="59"/>
<source>Player: </source>
<translation>Jucător: </translation>
</message>
<message>
<location filename="../src/ControlsWidget.cpp" line="135"/>
<source>Input: </source>
<translation>Controler: </translation>
</message>
</context>
<context>
<name>CustomCheatCodesWidget</name>
<message>
<location filename="../src/CustomCheatCodesWidget.cpp" line="9"/>
<source>Custom Cheats</source>
<translation>Coduri customizabile</translation>
</message>
<message>
<location filename="../src/CustomCheatCodesWidget.cpp" line="35"/>
<source>Description</source>
<translation>Descriere</translation>
</message>
<message>
<location filename="../src/CustomCheatCodesWidget.cpp" line="36"/>
<source>Code</source>
<translation>Cod</translation>
</message>
<message>
<location filename="../src/CustomCheatCodesWidget.cpp" line="31"/>
<source>Enabled</source>
<translation>Activat</translation>
</message>
</context>
<context>
<name>DatabaseCheatCodesWidget</name>
<message>
<location filename="../src/DatabaseCheatCodesWidget.cpp" line="8"/>
<source> Default Cheats</source>
<translation> Coduri Standard</translation>
</message>
</context>
<context>
<name>DeviceBase</name>
<message>
<location filename="../src/DeviceBase.cpp" line="266"/>
<source>Save data integrity check failed!</source>
<translation>Verificarea integrității datelor de salvare a eșuat!</translation>
</message>
<message>
<location filename="../src/DeviceBase.cpp" line="267"/>
<source>The save data appears to be inconsistent between read cycles. Please clean the cartridge pins and try again.</source>
<translation>Datele de salvare par a fi incoerente între ciclurile de citire. Te rugăm să cureți pinii casetei și să încerci din nou.</translation>
</message>
</context>
<context>
<name>DeviceHardware</name>
<message>
<location filename="../src/DeviceHardwareOperations.cpp" line="98"/>
<source>Game Data Integrity Check Failed!</source>
<translation>Verificarea de date nu a reușit!</translation>
</message>
<message>
<location filename="../src/DeviceHardwareOperations.cpp" line="99"/>
<source>Playback detected a discrepancy between the expected game data and the backed up data. Please clean the cartridge pins and try again to ensure accuracy.</source>
<translation>Playback a detectat o discrepanță a datelor. Te rugăm să cureți pinii și să încerci din nou.</translation>
</message>
<message>
<location filename="../src/DeviceHardwareOperations.cpp" line="133"/>
<source>Empty File Was Provided!</source>
<translation>Ai furnizat un fișier gol!</translation>
</message>
<message>
<location filename="../src/DeviceHardwareOperations.cpp" line="134"/>
<source> It looks like the homebrew game you're trying to upload has been detected by Playback as having 0 bytes. Please verify that the data you're attempting to upload is accurate.</source>
<translation> Pare că jocul pe care încerci să-l încarci a fost detectat de Playback ca având 0 bytes. Te rugăm să verifici că datele pe care încerci să le încarci sunt corecte.</translation>
</message>
<message>
<location filename="../src/DeviceHardwareOperations.cpp" line="145"/>
<source>Upload Homebrew Command Failed!</source>
<translation>Încărcarea nu a funcționat!</translation>
</message>
<message>
<location filename="../src/DeviceHardwareOperations.cpp" line="146"/>
<source>An error occurred while attempting to start the homebrew upload command. Please restart the application and reconnect the Operator device. If the problem continues, contact our Support team.</source>
<translation>O eroare a apărut în timp ce am trimis comanda de scriere de joc. Te rugăm să dai restart la aplicație și să reconectezi dispozitivul Operator. Dacă problema persistă, contactează echipa noastră de suport.</translation>
</message>
<message>
<location filename="../src/DeviceHardwareOperations.cpp" line="175"/>
<source>Homebrew Cartridge Erase Failed!</source>
<translation>Ștergerea datelor de pe casetă a eșuat!</translation>
</message>
<message>
<location filename="../src/DeviceHardwareOperations.cpp" line="176"/>
<source>Playback couldn't delete the contents of the homebrew cartridge. Please clean the cartridge pins and try again. If the issue persists, contact our Support team.</source>
<translation>Playback nu a reușit să șteargă datele jocului de pe casetă. Te rugăm să cureți pinii casetei și să încerci din nou. Dacă problema persistă, contactează echipa de suport.</translation>
</message>
<message>
<location filename="../src/DeviceHardwareOperations.cpp" line="196"/>
<source>Homebrew Cartridge Data Integrity Check Failed!</source>
<translation>Verificarea datelor homebrew a eșuat!</translation>
</message>
<message>
<location filename="../src/DeviceHardwareOperations.cpp" line="197"/>
<source>The cartridge was erased successfully, but the data written does not match the data read back. This issue might occur with some homebrew cartridges. Make sure the game is playable, either by testing on an original console or in the Playback app.</source>
<translation>Jocul de pe casetă a fost șters cu succes, dar datele scrise nu coincid cu datele citite în procesul de verificare. Aceasta eroare este acceptabilă pe unele casete de homebrew. Te rugăm să te asiguri că jocul functionează, fie pe consola originală, fie în Playback.</translation>
</message>
<message>
<location filename="../src/DeviceHardwareOperations.cpp" line="233"/>
<source>Written game data integrity check failed</source>
<translation>Eroare în verificarea datelor jocului</translation>
</message>
<message>
<location filename="../src/DeviceHardwareOperations.cpp" line="233"/>
<source>Read data does not match written data.</source>
<translation>Datele citite nu coincid cu datele scrise.</translation>
</message>
<message>
<location filename="../src/DeviceHardwareOperations.cpp" line="340"/>
<source>Write save failed</source>
<translation>Nu a reușit scrierea salvării</translation>
</message>
<message>
<location filename="../src/DeviceHardwareOperations.cpp" line="340"/>
<source>Failed to send write save command to device.</source>
<translation>Nu a reușit trimiterea comenzii de scriere de salvare pe device.</translation>
</message>
<message>
<location filename="../src/DeviceHardwareOperations.cpp" line="371"/>
<source>Save Data Integrity Check Failed!</source>
<translation>Verificarea de integritate a salvării a eșuat!</translation>
</message>
<message>
<location filename="../src/DeviceHardwareOperations.cpp" line="372"/>
<source>The save data written to the cartridge does not match the data read back. Please clean the cartridge pins and try again to ensure consistency.</source>
<translation>Datele scrise din salvare nu coincid cu datele de pe joc. Te rugăm să cureți pinii casetei și să încerci din nou.</translation>
</message>
</context>
<context>
<name>DeviceSettingsScreen</name>
<message>
<location filename="../src/DeviceSettingsScreen.h" line="78"/>
<source>LED Effects</source>
<translation>Efecte LED</translation>
</message>
<message>
<location filename="../src/DeviceSettingsScreen.h" line="79"/>
<source>Choose one of the options below to set the status of your device’s LED light. Select ‘Static’ to keep the light on or ‘Dark’ to shut it off. Pulse and Strobe coming soon.</source>
<translation>Alege una dintre opțiunile de mai jos pentru a seta starea luminii LED a dispozitivului. Selectează "Static" pentru a menține lumina aprinsă sau "Dark" pentru a o opri. Puls și Strobe vin în curând.</translation>
</message>
</context>
<context>
<name>DeviceSharedMemory</name>
<message>
<location filename="../src/DeviceSharedMemory.cpp" line="16"/>
<source>Shared Memory Error</source>
<translation>Eroare de memorie</translation>
</message>
</context>
<context>
<name>DeviceSwitcherDropdown</name>
<message>
<location filename="../src/DeviceSwitcherDropdown.h" line="78"/>
<source>Expand your collection on epilogue.co</source>
<translation>Extinde colecția ta de dispozitive pe epilogue.co</translation>
</message>
</context>
<context>
<name>DeviceSwitcherDropdownStoreItem</name>
<message>
<location filename="../src/DeviceSwitcherDropdown.cpp" line="194"/>
<source>View more</source>
<translation>Vezi mai multe</translation>
</message>
</context>
<context>
<name>Emulator</name>
<message>
<location filename="../src/Emulator.cpp" line="265"/>
<source>Failed to load game!</source>
<translation>Nu s-a reușit să se încarce jocul!</translation>
</message>
<message>
<location filename="../src/Emulator.cpp" line="266"/>
<source>Unable to launch the game, please make sure that the cartridge is clean.</source>
<translation>Nu se poate lansa jocul, asigură-te că caseta are pinii curați.</translation>
</message>
<message>
<location filename="../src/Emulator.cpp" line="272"/>
<source>Failed to load save data!</source>
<translation>Nu am reușit să încărcăm salvarea!</translation>
</message>
<message>
<location filename="../src/Emulator.cpp" line="272"/>
<source>The core failed to load the save data.</source>
<translation>Core-ul nu a reușit să încarce salvearea.</translation>
</message>
</context>
<context>
<name>EmulatorSettingsScreen</name>
<message>
<location filename="../src/EmulatorSettingsScreen.h" line="137"/>
<source>Fast-forward speed multiplier (Re-enable)</source>
<translation>Multiplicator de viteză de avansare rapidă (Reactivare)</translation>
</message>
<message>
<location filename="../src/EmulatorSettingsScreen.h" line="139"/>
<source>A fast-forward speed higher than 2x can cause unexpected bugs in combination with the 'Autosave to cartridge' feature. You will need to disable and enable it by clicking the fast-forward button.</source>
<translation>O viteză de avansare rapidă mai mare de 2x poate cauza erori neașteptate în combinație cu funcția "Autosave to cartridge". Va trebui să o dezactivezi și să o activezi din nou făcând clic pe butonul de avansare rapidă.</translation>
</message>
<message>
<location filename="../src/EmulatorSettingsScreen.h" line="164"/>
<source>High Fidelity Mode</source>
<translation>Modul de înaltă fidelitate</translation>
</message>
<message>
<location filename="../src/EmulatorSettingsScreen.h" line="166"/>
<source>Enables high-fidelity mode, making audio and video run at rates close to what you would encounter on the original hardware. This will increase CPU usage, disable it if you notice low framerates.</source>
<translation>Activează modul de înaltă fidelitate, ceea ce face ca sunetul și imaginile audio și video să ruleze la rate apropiate de cele pe care le-ai întâlni pe hardware-ul original. Acest lucru va crește utilizarea procesorului; dezactivează-l dacă observi FPS scăzut.</translation>
</message>
<message>
<location filename="../src/EmulatorSettingsScreen.h" line="182"/>
<source>Gamepad rumble</source>
<translation>Rumble de controler</translation>
</message>
<message>
<location filename="../src/EmulatorSettingsScreen.h" line="184"/>
<source>Enable rumble support for games that support it, for more compatibility make sure you also enable Game Boy Player Rumble.</source>
<translation>Activează suportul rumble pentru jocurile care îl acceptă, pentru mai multă compatibilitate, asigură-te că activezi și Game Boy Player Rumble.</translation>
</message>
<message>
<location filename="../src/EmulatorSettingsScreen.h" line="198"/>
<source>In-game save verifications</source>
<translation>Verificarea salvării în timpul jocului</translation>
</message>
<message>
<source>Enable in-game save verifications (beta)</source>
<translation type="vanished">Activează verificarea salvării în timpul jocului (beta)</translation>
</message>
<message>
<location filename="../src/EmulatorSettingsScreen.h" line="200"/>
<source>Enable in-game integrity checks for save data. This feature is still in beta and may not work with all games.</source>
<translation>Activează verificările de integritate în joc pentru datele de salvare. Această funcție este încă în versiune beta și este posibil să nu funcționeze cu toate jocurile.</translation>
</message>
<message>
<location filename="../src/EmulatorSettingsScreen.h" line="173"/>
<location filename="../src/EmulatorSettingsScreen.h" line="189"/>
<location filename="../src/EmulatorSettingsScreen.h" line="205"/>
<source>enabled</source>
<translation>activat</translation>
</message>
<message>
<location filename="../src/EmulatorSettingsScreen.h" line="174"/>
<location filename="../src/EmulatorSettingsScreen.h" line="190"/>
<location filename="../src/EmulatorSettingsScreen.h" line="206"/>
<source>disabled</source>
<translation>dezactivat</translation>
</message>
</context>
<context>
<name>FirmwareUpdateDisclaimer</name>
<message>
<location filename="../src/UIComponents.cpp" line="94"/>
<source>Warning! Do not disconnect your device.</source>
<translation>Atenție! Nu deconecta device-ul.</translation>
</message>
<message>
<location filename="../src/UIComponents.cpp" line="96"/>
<source>Please DO NOT disconnect or turn off your device during the update process. The LED will turn off during the update. Interruption will lead to your device becoming unusable and void warranty. By agreeing to this message box you confirm your understanding of these instructions.</source>
<translation>Te rugăm să NU deconectezi sau stinge dispozitivul în timpul procesului de update. LED-ul o să se stingă in timpul lui. Orice intrerupere o sa ducă la pierderea garanției. Prin acceptarea acestui mesaj, declari că ești de acord cu aceste instrucțiuni.</translation>
</message>
</context>
<context>
<name>FirmwareUpdateWindow</name>
<message>
<location filename="../src/FirmwareUpdateWindow.h" line="21"/>
<source>Updating...</source>
<translation>Actualizare...</translation>
</message>
<message>
<location filename="../src/FirmwareUpdateWindow.h" line="22"/>
<source>This may take up to a minute,
please do not disconnect the device.</source>
<translation>Acest lucru poate dura până la un minut,
te rugăm să nu deconectezi dispozitivul.</translation>
</message>
<message>
<location filename="../src/FirmwareUpdateWindow.h" line="24"/>
<source>Not working?</source>
<translation>Nu funcționează?</translation>
</message>
</context>
<context>
<name>InputBindingsScreen</name>
<message>
<location filename="../src/InputBindingsScreen.h" line="61"/>
<source>Controls Settings</source>
<translation>Configurări de controler</translation>
</message>
<message>
<location filename="../src/InputBindingsScreen.h" line="63"/>
<source>The Playback software comes with pre-configured bindings for most gamepads. Try pressing buttons on your controller or keyboard to test them.</source>
<translation>Softul Playback vine cu setări pre-configurate pentru mare parte din controlere. Încearcă-le apăsând pe butoane pe controlerul tău sau tastatură.</translation>
</message>
<message>
<location filename="../src/InputBindingsScreen.h" line="66"/>
<source>No gamepads connected.</source>
<translation>Nu sunt conectate controlere.</translation>
</message>
<message>
<location filename="../src/InputBindingsScreen.h" line="67"/>
<source>Select a gamepad</source>
<translation>Selectați un controler</translation>
</message>
<message>
<location filename="../src/InputBindingsScreen.h" line="70"/>
<source>Cancel rebind</source>
<translation>Anulare rebind</translation>
</message>
<message>
<location filename="../src/InputBindingsScreen.cpp" line="17"/>
<location filename="../src/InputBindingsScreen.h" line="69"/>
<source>Rebind keys</source>
<translation>Refacerea cheilor</translation>
</message>
<message>
<location filename="../src/InputBindingsScreen.cpp" line="29"/>
<source>Need help?</source>
<translation>Ai nevoie de ajutor?</translation>
</message>
</context>
<context>
<name>IntegrityAlertBox</name>
<message>
<location filename="../src/UIComponents.cpp" line="42"/>
<source>Integrity check failed!</source>
<translation>Verificarea integrității a eșuat!</translation>
</message>
<message>
<location filename="../src/UIComponents.cpp" line="43"/>
<source>We were unable to confirm the integrity of this cartridge, would you still like to proceed? The game might not play or save properly.
You can try cleaning then re-inserting the cartridge into the device.
</source>
<translation>Nu am reușit să confirmăm integritatea acestui joc, dorești să continui? Este posibil ca jocul să nu fie redat sau salvat corespunzător.
Poți încerca să cureți și apoi să reintroduci caseta în dispozitiv.
</translation>
</message>
</context>
<context>
<name>LinuxDevicePermissionBox</name>
<message>
<location filename="../src/UIComponents.cpp" line="83"/>
<source>Permission denied. Unable to open device.</source>
<translation>Permisiune refuzată. Nu se poate deschide dispozitivul.</translation>
</message>
<message>
<location filename="../src/UIComponents.cpp" line="85"/>
<source>Please make sure you configure your Linux system to allow unprivileged access to serial ports.</source>
<translation>Te rugăm să te asiguri că ai configurat sistemul Linux pentru a permite accesul neprivilegiat la porturile seriale.</translation>
</message>
<message>
<location filename="../src/UIComponents.cpp" line="86"/>
<source>Follow this</source>
<translation>Urmează acest</translation>
</message>
<message>
<location filename="../src/UIComponents.cpp" line="87"/>
<source>tutorial</source>
<translation>tutorial</translation>
</message>
<message>
<location filename="../src/UIComponents.cpp" line="87"/>
<source>to configure your Operator device.</source>
<translation>pentru a-ți configura dispozitivul Operator.</translation>
</message>
</context>
<context>
<name>ManageOperationFailBox</name>
<message>
<location filename="../src/UIComponents.cpp" line="64"/>
<source>Integrity check failed!</source>
<translation>Verificarea integrității a eșuat!</translation>
</message>
<message>
<location filename="../src/UIComponents.cpp" line="65"/>
<source>Your Operator device did not manage to read your cartridge properly. Please make sure that the cartridge is clean and try again.</source>
<translation>Device-ul tău Operator nu a reușit să citească caseta. Te rugăm să te asiguri că acesta este curat și să încerci din nou.</translation>
</message>
</context>
<context>
<name>ManagePage</name>
<message>
<location filename="../src/ManagePage.cpp" line="9"/>
<source>START</source>
<translation>START</translation>
</message>
<message>
<location filename="../src/ManagePage.cpp" line="18"/>
<source>Data Flow:</source>
<translation>Date Binare:</translation>
</message>
<message>
<location filename="../src/ManagePage.cpp" line="96"/>
<source>Unknown title</source>
<translation>Titlu necunoscut</translation>
</message>
<message>
<location filename="../src/ManagePage.cpp" line="97"/>
<source>[no checksum available]</source>
<translation>[checksum indisponibil]</translation>
</message>
<message>
<location filename="../src/ManagePage.h" line="57"/>
<source>Title</source>
<translation>Titlu</translation>
</message>
<message>
<location filename="../src/ManagePage.h" line="58"/>
<source>Game Data Checksum</source>
<translation>Checksum al jocului</translation>
</message>
</context>
<context>
<name>ManagePageOperation</name>
<message>
<location filename="../src/ManagePageOperation.cpp" line="16"/>
<source>Warning, the file selected is too large!</source>
<translation>Atenție, fișierul selectat este prea mare!</translation>
</message>
<message>
<location filename="../src/ManagePageOperation.cpp" line="50"/>
<source>STOP</source>
<translation>STOP</translation>
</message>
<message>
<location filename="../src/ManagePageOperation.cpp" line="185"/>
<location filename="../src/ManagePageOperation.cpp" line="190"/>
<source>Game Data</source>
<translation>Date de joc</translation>
</message>
<message>
<location filename="../src/ManagePageOperation.cpp" line="311"/>
<source>START</source>
<translation>START</translation>
</message>
</context>
<context>
<name>MultipleInstancesBox</name>
<message>
<location filename="../src/UIComponents.cpp" line="74"/>
<source>Multiple instances detected!</source>
<translation>Instanțe multiple detectate!</translation>
</message>
<message>
<location filename="../src/UIComponents.cpp" line="76"/>
<source>It looks like there is another instance of the software running on this computer. Closing this instance.</source>
<translation>Se pare că mai ai încă o instanță al softului rulând pe calculator. Se închide instanța curentă.</translation>
</message>
</context>
<context>
<name>Navbar</name>
<message>
<location filename="../src/Navbar.h" line="149"/>
<source>Press ESC to exit emulation</source>
<translation>Apasă ESC pentru a ieși din emulare</translation>
</message>
<message>
<location filename="../src/Navbar.h" line="150"/>
<source>Press TAB to exit mouse capture mode</source>
<translation>Apasă TAB pentru a ieși din captura mouse-ului</translation>
</message>
<message>
<location filename="../src/Navbar.h" line="151"/>
<source>Loading game...</source>
<translation>Se încarcă jocul...</translation>
</message>
<message>
<location filename="../src/Navbar.h" line="152"/>
<source>Writing game...</source>
<translation>Se scrie jocul...</translation>
</message>
<message>
<location filename="../src/Navbar.h" line="153"/>
<source>Loading save...</source>
<translation>Se încarcă salvarea...</translation>
</message>
<message>
<location filename="../src/Navbar.h" line="154"/>
<source>Writing save...</source>
<translation>Se scrie salvarea...</translation>
</message>
<message>
<location filename="../src/Navbar.h" line="155"/>
<source>Erasing data...</source>
<translation>Se șterg datele...</translation>
</message>
</context>
<context>
<name>NavbarDeviceStatus</name>
<message>
<location filename="../src/NavbarComponents.cpp" line="88"/>
<source>Nightly</source>
<translation>Nightly</translation>
</message>
<message>
<location filename="../src/NavbarComponents.cpp" line="100"/>
<source>Debug</source>
<translation>Debug</translation>
</message>
</context>
<context>
<name>NavbarLogoDropdown</name>
<message>
<location filename="../src/NavbarLogoDropdown.cpp" line="34"/>
<source>Settings</source>
<translation>Setări</translation>
</message>
<message>
<location filename="../src/NavbarLogoDropdown.cpp" line="37"/>
<source>What's New</source>
<translation>Ce este nou</translation>
</message>
<message>
<location filename="../src/NavbarLogoDropdown.cpp" line="38"/>
<source>Support</source>
<translation>Suport</translation>
</message>
<message>
<location filename="../src/NavbarLogoDropdown.cpp" line="41"/>
<source>Send Feedback</source>
<translation>Trimite feedback</translation>
</message>
<message>
<location filename="../src/NavbarLogoDropdown.cpp" line="44"/>
<source>Report a Bug</source>
<translation>Raportează un bug</translation>
</message>
<message>
<location filename="../src/NavbarLogoDropdown.cpp" line="48"/>
<source>About</source>
<translation>Despre</translation>
</message>
<message>
<location filename="../src/NavbarLogoDropdown.cpp" line="49"/>
<source>Exit</source>
<translation>Ieșire</translation>
</message>
</context>
<context>
<name>NavbarMenu</name>
<message>
<location filename="../src/Navbar.h" line="24"/>
<source>PLAY</source>
<translation>JOC</translation>
</message>
<message>
<location filename="../src/Navbar.h" line="25"/>
<source>DATA</source>
<translation>DATE</translation>
</message>
</context>
<context>
<name>NavbarSubmenu</name>
<message>
<location filename="../src/Navbar.h" line="60"/>
<source>Backup Game</source>
<translation>Arhivează jocul</translation>
</message>
<message>
<location filename="../src/Navbar.h" line="61"/>
<source>Upload Homebrew</source>
<translation>Încărcă Homebrew</translation>
</message>
<message>
<location filename="../src/Navbar.h" line="62"/>
<source>Backup Save</source>
<translation>Arhivează salvarea</translation>
</message>
<message>
<location filename="../src/Navbar.h" line="63"/>
<source>Upload Save</source>
<translation>Încarcă salvarea</translation>
</message>
<message>
<location filename="../src/Navbar.h" line="64"/>
<source>Photo Gallery</source>
<translation>Galerie foto</translation>
</message>
</context>
<context>
<name>PhotosPage</name>
<message>
<location filename="../src/PhotosPage.cpp" line="100"/>
<source>Scaling factor:</source>
<translation>Factor de scalare:</translation>
</message>
<message>
<location filename="../src/PhotosPage.cpp" line="168"/>
<source>Open Directory</source>
<translation>Deschide folder</translation>
</message>
<message>
<location filename="../src/PhotosPage.cpp" line="186"/>
<source>Warning, permanent deletion</source>
<translation>Avertisment, ștergere permanentă</translation>
</message>
<message>
<location filename="../src/PhotosPage.cpp" line="187"/>
<source>This will permanently delete all the pictures on your Game Boy Camera. Are you sure?</source>
<translation>Acest lucru va șterge definitiv toate imaginile de pe Game Boy Camera. Ești sigur?</translation>
</message>
<message>
<location filename="../src/PhotosPage.cpp" line="15"/>
<source>Photo Gallery</source>
<translation>Galerie foto</translation>
</message>
<message>
<location filename="../src/PhotosPage.h" line="76"/>
<source>Transfer your pics from your Game Boy Camera to your PC in just two clicks. The images are stored as PNGs of 128x112 pixels. You can scale this using the scaling function.
If you'd like to easily remove all the pictures from your camera, without having to manually delete them one by one in the camera software, you can use the delete button below.</source>
<translation>Transferă-ți pozele de pe camera Game Boy pe PC cu doar două clicuri. Imaginile sunt stocate ca PNG-uri de 128x112 pixeli. Le poți mări folosind funcția de scalare.
Dacă dorești să elimini cu ușurință toate imaginile din cameră, fără a fi nevoie să le ștergeți manual una câte una în software-ul camerei, puteți folosi butonul de ștergere de mai jos.</translation>
</message>
<message>
<location filename="../src/PhotosPage.cpp" line="13"/>
<source>SAVE ALL</source>
<translation>SALVEAZĂ</translation>
</message>
<message>
<location filename="../src/PhotosPage.cpp" line="14"/>
<source>DELETE ALL</source>
<translation>ȘTERGE TOT</translation>
</message>
</context>
<context>
<name>PlaybackSettingsScreen</name>
<message>
<source>Settings</source>
<translation type="vanished">Setări</translation>
</message>
<message>
<source>Configure system settings.</source>
<translation type="vanished">Configurează setările sistemului.</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="116"/>
<source>Preferred Language (requires restart)</source>
<translation>Limba preferată (necesită repornire)</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="117"/>
<source>Allows you to change the language in which the Playback software is presented. It requires an application restart in order to update the language accross the entire application.</source>
<translation>Îți permite să schimbi limba în care Playback este prezentat. Necesită să restartezi aplicația pentru a updata limba în aplicație.</translation>
</message>
<message>
<source>Autosave to cartridge (beta)</source>
<translation type="vanished">Salvarea automată pe casetă (beta)</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="151"/>
<source>Once you save in-game, or the game modifies the save internally, your Operator device will automatically write the save to the cartridge. This feature is still in development.</source>
<translation>O dată ce salvezi în timp ce joci, sau jocul modifică salvarea în mod intern, dispozitivul tău Operator o să scrie automat salvarea pe caseta. Acest feature este încă în dezvoltare.</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="154"/>
<location filename="../src/PlaybackSettingsScreen.h" line="161"/>
<location filename="../src/PlaybackSettingsScreen.h" line="170"/>
<location filename="../src/PlaybackSettingsScreen.h" line="178"/>
<location filename="../src/PlaybackSettingsScreen.h" line="187"/>
<location filename="../src/PlaybackSettingsScreen.h" line="195"/>
<location filename="../src/PlaybackSettingsScreen.h" line="204"/>
<source>Enabled</source>
<translation>Activat</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="154"/>
<location filename="../src/PlaybackSettingsScreen.h" line="161"/>
<location filename="../src/PlaybackSettingsScreen.h" line="170"/>
<location filename="../src/PlaybackSettingsScreen.h" line="178"/>
<location filename="../src/PlaybackSettingsScreen.h" line="187"/>
<location filename="../src/PlaybackSettingsScreen.h" line="195"/>
<location filename="../src/PlaybackSettingsScreen.h" line="204"/>
<source>Disabled</source>
<translation>Dezactivat</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="159"/>
<source>FPS Counter</source>
<translation>Display de FPS</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="160"/>
<source>Displays the current frames per second (FPS) of the game being played.</source>
<translation>Îți arată numărul de frame-uri pe secundă (FPS) al jocului pe care-l joci.</translation>
</message>
<message>
<source>Include RTC data in save file</source>
<translation type="vanished">Include datele RTC în fișierul de salvare</translation>
</message>
<message>
<source>When enabled, the Playback software includes the real-time clock (RTC) data in the save file. This ensures that the game's time-based events are correctly saved and restored.</source>
<translation type="vanished">Atunci când este activat, Playback include datele ceasului în timp real (RTC) în fișierul de salvare. Acest lucru asigură că evenimentele bazate pe timp ale jocului sunt salvate și restaurate corect.</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="138"/>
<source>Preferred emulator core</source>
<translation>Nucleu de emulator preferat</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="139"/>
<source>Allows you to select the preferred emulation core for running games. Different cores may offer varying levels of accuracy, performance, or compatibility with specific games. Choose the core that best suits your needs and the game you're playing.</source>
<translation>Îți permite să selectezi nucleul de emulare preferat pentru rularea jocurilor. Diferite nuclee pot oferi niveluri variate de acuratețe, performanță sau compatibilitate cu jocuri specifice. Alege nucleul care se potrivește cel mai bine nevoilor tale și jocului pe care îl joci.</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="150"/>
<source>Autosave to cartridge</source>
<translation>Salvare automată pe casetă</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="166"/>
<source>RTC data in save file</source>
<translation>Date RTC în salvare</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="167"/>
<source>When enabled and supported by the game, Playback adds real-time clock (RTC) data to the save file. This ensures accurate preservation of time-based events. Note that this will increase the file size and might make it incompatible with other software.</source>
<translation>Atunci când această optiune este activată și suportată de joc, Playback adaugă datele din real-time clock (RTC) în fișierul de salvare. Acest lucru asigură un backup complet al jocului, împreună cu evenimentele bazate pe calendar. Notă: această funcționalitate va crește dimensiunea fișierului de salvare și s-ar putea sa-l facă incompatibil cu alte softuri.</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="175"/>
<source>Verify Save After Writing Process</source>
<translation>Verificarea salvării după scrierea ei</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="176"/>
<source>Activating this setting prompts Playback to check that the save file remains uncorrupted after being written to the cartridge. It ensures your game progress has been safely stored.</source>
<translation>Activarea acestei setări face ca Playback să verifice că salvarea nu este coruptă după ce a fost scrisă pe casetă. Ne asigurăm că progresul tău în joc este salvat și pe casetă în mod corect.</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="183"/>
<source>Verify Save is Read Properly</source>
<translation>Verificarea de citire a salvarii</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="184"/>
<source>When this setting is enabled, Playback reads the save file from the cartridge multiple times and reviews any discrepancies to prevent data corruption.</source>
<translation>Când această setare este activată, Playback citeste salvarea de pe casetă de mai multe ori și caută orice discrepanță între citiri pentru a preveni pierderea datelor.</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="192"/>
<source>Verify Homebrew File Integrity</source>
<translation>Verificarea fișierelor de joc</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="193"/>
<source>This setting enables Playback to confirm the integrity of a homebrew game after transferring it to the cartridge, making sure there are no issues affecting your work.</source>
<translation>Această setare activează confirmarea de integritate a jocurilor homebrew încărcate pe casetă, asigurându-se că nu există inconsistențe în date.</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="200"/>
<source>Enable verbose debug logs (requires restart)</source>
<translation>Activează log-urile de debug (necesită repornire)</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.h" line="201"/>
<source>When enabled, the Playback software will output more detailed logs to help diagnose issues. This setting is useful for troubleshooting and should be disabled when not needed.</source>
<translation>Atunci când este activat, Playback va emite log-uri mai detaliate pentru a ajuta la diagnosticarea problemelor. Această setare este utilă pentru depanare și trebuie dezactivată atunci când nu este necesară.</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.cpp" line="49"/>
<source>General</source>
<translation>General</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.cpp" line="49"/>
<source>Customize general settings to offer a personalized experience.</source>
<translation>Personalizează-ți experiența cu setările generale ale aplicației.</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.cpp" line="52"/>
<source>Data</source>
<translation>Date</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.cpp" line="52"/>
<source>Configure how transfers are handled in the Data section of Playback.</source>
<translation>Configurează cum se fac transferurile de date în secțiunea de Date din Playback.</translation>
</message>
</context>
<context>
<name>PlaybackSettingsScreenOption</name>
<message>
<location filename="../src/PlaybackSettingsScreen.cpp" line="196"/>
<source>Open Log Directory</source>
<translation>Deschide folder</translation>
</message>
<message>
<location filename="../src/PlaybackSettingsScreen.cpp" line="202"/>
<source>Open Cores Directory</source>
<translation>Deschide folder</translation>
</message>
</context>
<context>
<name>ProgressGridWidget</name>
<message>
<location filename="../src/ProgressGridWidget.cpp" line="17"/>
<source>Data Grid:</source>
<translation>Grilă de date:</translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
<location filename="../src/CartDetailsWidget.cpp" line="9"/>
<source>Unknown title</source>
<translation>Titlu necunoscut</translation>
</message>
<message>
<location filename="../src/CartDetailsWidget.cpp" line="11"/>
<source>The description of this cartridge can’t be displayed since it’s not in our database. You can use the link below to open a ticket and we’ll add the game info to the database. Please feel free to contact us even if it’s a homebrew game you made if you’d like to have your artwork displayed here.</source>
<translation>Descrierea acestei casete nu poate fi afișată deoarece nu se află în baza noastră de date. Poți folosi linkul de mai jos pentru a deschide un tichet și vom adăuga informațiile despre joc în baza de date. Te rugăm să nu eziți să ne contactezi chiar dacă este un joc homebrew făcut de tine.</translation>
</message>
<message>
<location filename="../src/CartDetailsWidget.cpp" line="18"/>
<source>Submit cartridge information</source>
<translation>Trimite informații despre casetă</translation>
</message>
<message>
<location filename="../src/CartDetailsWidget.cpp" line="19"/>
<source>Unknown developer</source>
<translation>Dezvoltator necunoscut</translation>
</message>
<message>
<location filename="../src/DeviceSettingsScreen.cpp" line="4"/>
<source>Static</source>
<translation>Static</translation>
</message>
<message>
<location filename="../src/DeviceSettingsScreen.cpp" line="5"/>
<source>Dark</source>
<translation>Stins</translation>
</message>
<message>
<location filename="../src/DeviceSettingsScreen.cpp" line="7"/>
<source>Pulse</source>
<translation>Puls</translation>
</message>
<message>
<location filename="../src/DeviceSettingsScreen.cpp" line="8"/>
<source>Strobe</source>
<translation>Stroboscop</translation>
</message>
<message>
<location filename="../src/AboutWindow.cpp" line="94"/>
<source>Copyright Notices</source>
<translation>Drepturi de autor</translation>
</message>
<message>
<location filename="../src/AboutWindow.cpp" line="95"/>
<source>Software License</source>
<translation>Licență software</translation>
</message>
<message>
<location filename="../src/AboutWindow.cpp" line="154"/>
<source>Software</source>
<translation>Software</translation>
</message>
<message>
<location filename="../src/AboutWindow.cpp" line="155"/>
<source>Device Version</source>
<translation>Versiunea dispozitivului</translation>
</message>
<message>
<location filename="../src/AboutWindow.cpp" line="156"/>
<source>Serial Number</source>
<translation>Număr de serie</translation>
</message>
<message>
<location filename="../src/AboutWindow.cpp" line="157"/>
<source>Core Version</source>
<translation>Versiunea de bază</translation>
</message>
<message>
<location filename="../src/ViewRouter.h" line="48"/>
<source>Archive your game data securely on your computer, making a digital equivalent of your game collection. Game files are compatible with your chosen emulator.
Tip: Our app runs a Data Integrity Test to make sure that you are getting an accurate reproduction of the cartridge’s content.</source>
<translation>Arhivează-ți datele jocului în siguranță pe computer, creând un echivalent digital al colecției tale de jocuri. Fișierele sunt compatibile cu emulatoare externe.
Sfat: Aplicația noastră execută un test de integritate a datelor pentru a te asigura că obți o reproducere exactă a conținutului casetei.</translation>
</message>
<message>
<location filename="../src/ViewRouter.h" line="54"/>
<source>Overwrite the game data on your cartridge with a different file. Make sure the game file you’re writing is valid by testing it in an external emulator first.
Tip: Transfer your homebrew game to a cartridge and play it on original hardware.</source>
<translation>Suprascrie-ți datele jocului de pe casetă cu un alt joc. Asigură-te că fișierul de joc pe care îl scrieți este valid, testându-l mai întâi într-un emulator extern.
Sfat: Transferă-ți jocul homebrew pe o casetă și joacă-l pe hardware-ul original.</translation>
</message>
<message>
<location filename="../src/ViewRouter.h" line="58"/>
<source>Transfer a duplicate of your save data from the cartridge to your computer. You can then back up your save file or edit it with an external program.