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Merge upstream at v1.60 #4
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RobotCaleb
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# Conflicts: # imgui.cpp
Examples: Apple: Fix iOS code; fixes entire XCode build for Apple example
# Conflicts: # imgui.cpp
…), messed up original commit badly.
# Conflicts: # imgui.cpp
… little agressive but probably the best default and also a good way to get feedback. Added ImGuiNavFlags_NoCaptureKeyboard to disable this behavior. Comments. (ocornut#787)
…iently use along with NavActivateDownId.
… to cross Cross/Space. (ocornut#787)
…yboard weirdness.
…Frequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (ocornut#996)
… to warn against explicit C-style casts now.
…od behavior. Unfortunately the old stb_ decompress code is a little const clunky. + warning fix in stb_textedit which is already in master afaik.
…imply it could be -1. Tweaked comments.
…fixes SetNextWindowPos() given a non-zero pivot. (ocornut#1694)
…CursorChange. Followup to 75c3793 two weeks ago. (ocornut#787, ocornut#1495, ocornut#1202) + comments
…. Moved settings saving higher up in the function so it is next to its peers.
…ureFlags() which can be of use with touch-based inputs systems.
…hat was left in DX10 example but removed in 1.47 (Nov 2015) in every other back-ends. (fixes 6cee2fc) (ocornut#1733, ~ocornut#1731) + assert
Does this need to be coordinated with engineers-nightmare#585 or can it land early? |
ehhh, it can go early if you don't update your submodules. So, probably no. |
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