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Merge upstream at v1.60 #4

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ocornut and others added 30 commits February 4, 2018 12:35
# Conflicts:
#	imgui.cpp
Examples: Apple: Fix iOS code; fixes entire XCode build for Apple example
# Conflicts:
#	imgui.cpp
# Conflicts:
#	imgui.cpp
… little agressive but probably the best default and also a good way to get feedback. Added ImGuiNavFlags_NoCaptureKeyboard to disable this behavior. Comments. (ocornut#787)
…Frequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (ocornut#996)
ocornut and others added 26 commits April 3, 2018 20:22
… to warn against explicit C-style casts now.
…od behavior. Unfortunately the old stb_ decompress code is a little const clunky. + warning fix in stb_textedit which is already in master afaik.
…. Moved settings saving higher up in the function so it is next to its peers.
…ureFlags() which can be of use with touch-based inputs systems.
…hat was left in DX10 example but removed in 1.47 (Nov 2015) in every other back-ends. (fixes 6cee2fc)  (ocornut#1733, ~ocornut#1731) + assert
@chrisforbes
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Does this need to be coordinated with engineers-nightmare#585 or can it land early?

@RobotCaleb
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ehhh, it can go early if you don't update your submodules. So, probably no.

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