continue trial and error #9
Workflow file for this run
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name: Continuous Integration (cmake) | ||
on: [push, pull_request] | ||
env: | ||
# Only used for the cache key. Increment version to force clean build. | ||
GODOT_BASE_BRANCH: master | ||
concurrency: | ||
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}} | ||
cancel-in-progress: true | ||
jobs: | ||
build: | ||
name: ${{ matrix.icon }} ${{ matrix.platform }}(${{matrix.arch}}, ${{ matrix.compiler }} ${{ matrix.extra_label }}) | ||
runs-on: ${{ matrix.runner }} | ||
strategy: | ||
fail-fast: false | ||
matrix: | ||
# runner: [ubuntu-20.04, windows-2019, macos-11] | ||
# platform`: [android, ios, linux, macos, web, windows] | ||
# arch: [arm32, arm64, ppc32, ppc64, rv64, wasm32, x86_32, x86_64] | ||
# target: [editor, release] | ||
# compiler: [gcc, clang, msvc, mingw] | ||
# build_type: [release, debug] | ||
# precision: [single, double] | ||
# icon: [π§πππ€ππ] | ||
include: | ||
- runner: ubuntu-20.04 | ||
icon: π§ | ||
platform: linux | ||
arch: x86_64 | ||
compiler: gcc | ||
- runner: ubuntu-20.04 | ||
icon: π§ | ||
platform: linux | ||
arch: x86_64 | ||
compiler: gcc | ||
extra_label: double | ||
extra_config: -DFLOAT_PRECISION:STRING=double | ||
- runner: ubuntu-20.04 | ||
icon: π€ | ||
platform: android | ||
arch: arm64 | ||
compiler: gcc | ||
extra_config: -DCMAKE_TOOLCHAIN_FILE:PATH=$ANDROID_NDK/build/cmake/android.toolchain.cmake -DANDROID_TOOLCHAIN_NAME:STRING=arm-linux-androidabi-4.9 | ||
- runner: windows-2019 | ||
icon: π | ||
platform: windows | ||
arch: x86_64 | ||
compiler: msvc | ||
- runner: windows-2019 | ||
icon: π | ||
platform: windows | ||
arch: x86_64 | ||
compiler: mingw | ||
env: | ||
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/ | ||
EM_VERSION: 3.1.39 | ||
EM_CACHE_FOLDER: "emsdk-cache" | ||
defaults: | ||
if: ${{ matrix.compiler == 'mingw' }} | ||
run: | ||
shell: msys2 {0} | ||
steps: | ||
- name: Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
submodules: recursive | ||
# Install OS Level deps | ||
- name: Install Linux Build Tools | ||
if: ${{ matrix.runner == 'ubuntu-20.04' }} | ||
run: | | ||
sudo apt-get update -qq | ||
sudo apt-get install -qqq build-essential pkg-config cmake ninja-build | ||
- name: Install MSys2 | ||
if: ${{ matrix.runner == 'windows-2019' && matrix.compiler == 'mingw' }} | ||
uses: msys2/setup-msys2@v2 | ||
with: | ||
pacboy: >- | ||
cmake:p | ||
- name: Android dependencies | ||
if: ${{ matrix.platform == 'android' }} | ||
uses: nttld/setup-ndk@v1 | ||
with: | ||
ndk-version: r23c | ||
link-to-sdk: true | ||
env: | ||
ANDROID_NDK: ${{ steps.setup-ndk.outputs.ndk-path }} | ||
- name: Web dependencies | ||
if: ${{ matrix.platform == 'web' }} | ||
uses: mymindstorm/setup-emsdk@v13 | ||
with: | ||
version: ${{env.EM_VERSION}} | ||
actions-cache-folder: ${{env.EM_CACHE_FOLDER}} | ||
# Cmake configure and build godot-cpp | ||
- name: Configure godot-cpp (Linux) | ||
if: ${{ matrix.runner == 'ubuntu-20.04' }} | ||
run: | ||
cmake -DCMAKE_BUILD_TYPE=Release ${{ matrix.extra_config}} -GNinja . | ||
- name: Configure godot-cpp (Windows, MSVC) | ||
if: ${{ matrix.compiler == 'msvc' }} | ||
run: | ||
cmake -DCMAKE_BUILD_TYPE=Release ${{matrix.extra_config}} -G"Visual Studio 16 2019" . | ||
- name: Configure godot-cpp (Windows, mingw) | ||
if: ${{ matrix.compiler == 'mingw' }} | ||
run: | ||
cmake -DCMAKE_BUILD_TYPE=Release ${{matrix.extra_config}} -G"Visual Studio 16 2019" . | ||
- name: Build godot-cpp | ||
run: | ||
cmake --build . -j $(nproc) --verbose | ||
# Configure and build test extension | ||
- name: Configure godot-cpp/test (Linux) | ||
if: ${{ matrix.runner == 'ubuntu-20.04' }} | ||
run: | ||
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja . | ||
- name: Configure godot-cpp/test (Windows) | ||
if: ${{ matrix.compiler == 'msvc' }} | ||
run: | ||
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" . | ||
- name: Build godot-cpp/test | ||
run: | | ||
cmake --build . -j $(nproc) --verbose |