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Update ScrollArea drag velocity when drag stopped #5175

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Oct 2, 2024
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23 changes: 19 additions & 4 deletions crates/egui/src/containers/scroll_area.rs
Original file line number Diff line number Diff line change
Expand Up @@ -621,20 +621,35 @@ impl ScrollArea {
.interact_rect
.map(|rect| ui.interact(rect, id.with("area"), Sense::drag()));

if content_response_option.map(|response| response.dragged()) == Some(true) {
if content_response_option
.as_ref()
.is_some_and(|response| response.dragged())
{
for d in 0..2 {
if scroll_enabled[d] {
ui.input(|input| {
state.offset[d] -= input.pointer.delta()[d];
state.vel[d] = input.pointer.velocity()[d];
});
state.scroll_stuck_to_end[d] = false;
state.offset_target[d] = None;
} else {
state.vel[d] = 0.0;
}
}
} else {
// Apply the cursor velocity to the scroll area when the user releases the drag.
if content_response_option
.as_ref()
.is_some_and(|response| response.drag_stopped())
{
for d in 0..2 {
if scroll_enabled[d] {
ui.input(|input| {
state.vel[d] = input.pointer.velocity()[d];
});
} else {
state.vel[d] = 0.0;
}
}
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It would be nice if we could write this as

Suggested change
for d in 0..2 {
if scroll_enabled[d] {
ui.input(|input| {
state.vel[d] = input.pointer.velocity()[d];
});
} else {
state.vel[d] = 0.0;
}
}
state.vel = scroll_enabled.to_vec2() * input.pointer.velocity();

(requires implementing adding a fn to_vec2(&self) to Vec2b)

}
for d in 0..2 {
// Kinetic scrolling
let stop_speed = 20.0; // Pixels per second.
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