Current known issues:
- player can still control fish after game over
- game over animation displays twice
- technically never have to crouch (enemy fish need modification)
- No audio
- Possible for the player to clip through the ground by moving rapidly back and forth in the middle
- Crouching while powered up causes the sprite color to change back to normal (powerup is still active)
- Increased jump too high
features to be implemented:
- powerups as part of the spawner
- Background art
- music/sound effects
- animations for player deaths etc.
Controls:
- A and D to move left and right
- S to crouch
- Space to jump
- P to play
- Q to quit
- U to activate speed increase
- T to activate speed decrease
- H to activate jump height increase
- I to activate invincibility
To build:
-
Setup development environment for Windows, Linux or MacOS. See http://dragonfly.wpi.edu/engine/index.html#setup for details.
-
Build, as appropriate for the platform (e.g., "make" on Linux or Mac, F7 on Windows from Visual Studio).
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Run game, as appropriate for the platform (e.g., "./game" on Linux or Mac, F5 on Windows from Visual Studio)
Directories:
sounds/ - contains the sound files used in Saucer shoot sprites/ - contains the sprite files used in Saucer shoot vs-2019/ - contains Visual Studio solution files (Microsoft Windows)