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Lesson 5
Creating a simple image viewer app

What you'll learn in this lesson

  • Basic understanding of Fragments
  • Basic understanding of ViewPagers and the FragmentPagerAdapter
  • Playing (animal ;-) sounds with the MediaPlayer

Introduction

In the previous lesson you learned about the ListView. This is a vertically scrolling list of items which fluently scrolls up and down. There is no horizontal ListView in the Android SDK, but if you Google for this you will find many open source implementations of views doing exactly this. The TwoWayView is one of these open source implementations which can horizontally scroll a list of items. However, if you want to horizontally scroll a generic view which is larger than the screen width you can wrap a ViewGroup in a HorizontalScrollView, which is a standard view.

In many apps you see another horizontal scroll UI pattern where you can swipe a single page. When you drag the view left or right the next view comes into view and when you release the view the control snaps to the nearest view. When you fling it quickly snaps to the next page, but never more than one. (If you fling a ListView or a SrollView in general it will simple scroll on and slow down and eventually stop at some position).

An implementation of this UI Pattern is the ViewPager which is not part of the standard Android SDK, but was introduced in something called the Android support package. This support package is a mechanism to be able port back new functionality and components to be used on lower level Android operating systems. The ViewPager needs an implementation of PagerAdapter to populate the pages inside the ViewPager. The implementation we will use in this lesson is the FragmentPagerAdapter which introduces yet another powerful UI concept, the Fragment.

Fragments

A Fragment represents a behavior or a portion of user interface in an Activity. You can think of a fragment as a modular and reusable section of an activity, which has its own lifecycle, receives its own input events, and which you can add or remove while the activity is running (sort of like a "sub activity" that you can reuse in different activities).

A fragment must always be embedded in an activity and the fragment's lifecycle is directly affected by the host activity's lifecycle. For example, when the activity is paused, so are all fragments in it, and when the activity is destroyed, so are all fragments.

To create a fragment, you must create a subclass of Fragment (or an existing subclass of it). The Fragment class has code that looks a lot like an Activity. It contains callback methods similar to an activity, such as onCreate(), onStart(), onPause(), and onStop(), etc.

Usually, you should implement at least the following lifecycle methods:

  • onCreate() The system calls this when creating the fragment. Within your implementation, you should initialize essential components of the fragment that you want to retain when the fragment is paused or stopped, then resumed.
  • onCreateView() The system calls this when it's time for the fragment to draw its user interface for the first time. To draw a UI for your fragment, you must return a View from this method that is the root of your fragment's layout. You can return null if the fragment does not provide a UI.
  • onPause() The system calls this method as the first indication that the user is leaving the fragment (though it does not always mean the fragment is being destroyed). This is usually where you should commit any changes that should be persisted beyond the current user session (because the user might not come back).

Most applications should implement at least these three methods for every fragment, but there are several other callback methods you should also use to handle various stages of the fragment lifecycle.

More info

##Fragment state

  1. Import the sample05 project in Android Studio
  2. Create a new AnimalFragment class with a single ImageView which displays the image resource for the given animal.

Tip! You can copy the class definition below, select the org.dutchaug.workshop.beginners.viewpager package in Android studio and past the code. The class it automagically created for you!

import android.os.Bundle;
import android.support.v4.app.Fragment;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ImageView;

public class AnimalFragment extends Fragment {
	
	private static final String ARG_IMAGE_RESOURCE = "image_resource";
	
	private int imageResource;

    /**
	* All subclasses of Fragment must include a public empty constructor. The framework will often 
	* re-instantiate a fragment class when needed, in particular during state restore, and needs to 
	* be able to find this constructor to instantiate it. If the empty constructor is not available, 
	* a runtime exception will occur in some cases during state restore.
	*/
    public AnimalFragment() {
    }

    @Override
    public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
        ImageView imageView = (ImageView) inflater.inflate(R.layout.fragment_image, container, false);
		if (imageView != null) imageView.setImageResource(imageResource);
        return imageView;
    }

}

The fragment_image.xml file is already present and contains a single ImageView element:

<ImageView xmlns:android="http://schemas.android.com/apk/res/android"
           android:layout_width="match_parent"
           android:layout_height="match_parent"
           android:scaleType="centerCrop">
</ImageView>

The android:scaleType="centerCrop" attribute says to center the image and crop it so it nicely fits the whole area.

Okay, now we need to somehow bind the imageResource field to the image resource of a given Animal object. We cannot add an animal object as an extra argument directly to the onCreate method. This is a standard lifecycle method, which is used by the Android system. To add custom arguments to a fragment we must construct a new Bundle (A Bundle is a data object which holds a mapping of key-value pairs.) and add it with the setArguments(Bundle args) method. A commonly used method for such a construct is to create a newInstance method with the arguments you need for initialization, an animal object will do in our case:

    public static AnimalFragment newInstance(Animal animal) {

        AnimalFragment fragment = new AnimalFragment();

        Bundle args = new Bundle();
        args.putInt(ARG_IMAGE_RESOURCE, animal.imageResource);
        fragment.setArguments(args);

        return fragment;
    }

Then later, in onCreate we can use the getArguments() method to initialize our fragment state.

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        imageResource = getArguments().getInt(ARG_IMAGE_RESOURCE);
    }

It might be a bit cumbersome at first, but this is the correct way to initialize your fragment.

We are good if our fragment is instantiated and created by the Android system. But what about this savedInstanceState argument? Whenever this argument is not null you should know that your fragment is restored by the system and your are given a saved instance state bundle to re-initialize your fragment. You cannot rely on the getArguments method to return anything useful in this case!

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        if (savedInstanceState != null) {
            imageResource = savedInstanceState.getInt(ARG_IMAGE_RESOURCE);
        } else {
            imageResource = getArguments().getInt(ARG_IMAGE_RESOURCE);
        }
    }

Whenever an activity, and thus its fragment is destroyed its state will be saved. You get an opportunity to save your fragment's state by overriding the public void onSaveInstanceState(Bundle outState) method. You simply bind your fragment state to the given bundle argument. In our case this means:

    @Override
    public void onSaveInstanceState(Bundle outState) {
        super.onSaveInstanceState(outState);
        outState.putInt(ARG_IMAGE_RESOURCE, imageResource);
    }

The ViewPager

The ViewPager is just another View you can include in your layout's XML file. The layout file for the MainActivity then becomes:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
        xmlns:android="http://schemas.android.com/apk/res/android"
        android:orientation="horizontal"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:baselineAligned="false">

    <android.support.v4.view.ViewPager
            android:id="@+id/view_pager"
            android:layout_width="match_parent"
            android:layout_height="match_parent"/>

</LinearLayout>

Notice that the ViewPager uses a android.support.v4.view. namespace prefix, indicating this is not a standard view, but can be found in the android.support.v4.view package.

Our MainActivity can then look something like this:

public class MainActivity extends FragmentActivity {

    private ViewPager mViewPager;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);
		mViewPager = (ViewPager) findViewById(R.id.view_pager);
		(...)

The ViewPager needs an implementation of PagerAdapter as a data-view binder. A common approach is to create an inner class which extends PagerAdapter, or the FragmentPagerAdapter in our case.

    public class AnimalPagerAdapter extends FragmentPagerAdapter {

        private final List<Animal> mAnimals = new ArrayList<Animal>();

        private void createData() {
            mAnimals.add(new Animal("Bear", "Mammal", R.drawable.bear_thumb, R.drawable.bear, R.raw.bear, "http://a-z-animals.com/animals/bear/"));
            mAnimals.add(new Animal("Cat", "Mammal", R.drawable.cat_thumb, R.drawable.cat, R.raw.cat, "http://a-z-animals.com/animals/cat/"));
            mAnimals.add(new Animal("Chicken", "Bird", R.drawable.chicken_thumb, R.drawable.chicken, R.raw.chicken, "http://a-z-animals.com/animals/chicken/"));
			(...)
        }

        public AnimalPagerAdapter(FragmentManager fm) {
            super(fm);
            createData();
        }

    }

The FragmentPagerAdapter is an abstract class which asks us to implement one method: public Fragment getItem(int position).

Exercise 05.01

Simply return a new AnimalFragment in the public Fragment getItem(int position) method.

    @Override
    public Fragment getItem(int position) {
        return null; // TODO Exercise 05.01 - Return a new AnimalFragment object for the given position
    }

Exercise 05.02

The PagerAdapater itself is an abstract class as well, which in turn asks us to implement the getCount() method we saw in lesson 4.

    @Override
    public int getCount() {
        return 0; // TODO Exercise 05.02 - Return the amount of animals in our data set.
    }

##Exercise 05.03 Revisit the onCreate method in the MainActivity and set the adapter of the mViewPager object to a newly created AnimalPagerAdapter.

Note: A FragmentPagerAdapter requires a FragmentManager instance to add its fragment to the user interface. You should use getSupportFragmentManager() as the argument.

Okay, you should have implemented enough to see the first implementation of the animal image viewer in practice. Take your project for a spin to see how it works.

Playing an animal sound

You might have noticed that the Animal data object holds a new field, soundResource. This field is pointing to a so callled raw resource.

A raw resource is basically any binary resource you want to add to your package and use in your app.

In our case we've included ogg vorbis sound bites for every animal in the mAnimals data array in the AnimalPagerAdapter class.

##Exercise

  • Open your AnimalFragment class and add a new integer field called soundResource. This looks a lot like the already defined imageResource field so walk through the class definition and add all the necessary code to correctly save and restore the value of this new soundResource field.

It is good practice to let your fragment know as little as possible about its parent activity. Sometimes your fragments contains a list and when the user clicks on an item in this list it is best to let the containing activity handle the list click. In our case, when a user clicks the image we want to let our MainActivity handle this event. One way to do this is define a Contract interface in your fragment.

    public interface Contract {
        public void playSound (int soundResource);
    }

Then in the onCreateView you can add the following code, which basically asks the fragment's activity to handle the click by passing the correct sound resource identifier.

        imageView.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                ((Contract) getActivity()).playSound(soundResource);
            }
        });

In the onClick method we cast the parent activity to our Contract definition, so our MainActivity must implement this interface:

public class MainActivity extends FragmentActivity implements AnimalFragment.Contract

If all's well you'll see a red curly line appear, once you add the implements statement. Simply click Alt-Enter to quick fix what's wrong, i.e. implement the missing method.

To make a long story short create a new MediaPlayer field with name mp in your MainAcitivity. With an instance of MediaPlayer you can play sounds in Android. Implement the playSound method with the following code.

    @Override
    public void playSound(int soundResource) {
        if (mp != null) { // When we've previously created a MediaPlayer object
            mp.release(); // Stop playing the previous sound
        }
        mp = MediaPlayer.create(this, soundResource); // Create a new MediaPlayer object for the given sound resource
        mp.start(); // Start playback
    }

A more convenient approach is to use Jake Wharton's ContractFragment (see this Gist) which takes care of all the casting and extend your fragments from that class.

That's it! Take your project for a spin!

Extra exercises

  • When you click on an image that animal sound will be played. When it's long and you move to the next page the other animal's sound is still playing, which is kind of confusing. Add an OnPageChangeListener to the mViewPager instance in MainActivity and override the public void onPageSelected(int position) method to stop playing the currently playing sound.
  • When you click on an image and hear a sound press the back or the home button. Do you still hear a sound? Can you explain what happens? Which activity life cycle method can you override to stop the sound from playing?

Conclusion

The ViewPager is a pretty standard view which you will use frequently in your Android apps. Fragments allow you to cut up your UI in smaller portions and with their modularity force you to chop up your app architecture as well. Fragments should know very little to nothing about their parent activities. Any user events happening inside the fragment should be propagated up to its parent activity.