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Droneflight.cs
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Droneflight.cs
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using System;
using Fusee.Base.Common;
using Fusee.Base.Core;
using Fusee.Engine.Common;
using Fusee.Engine.Core;
using Fusee.Math.Core;
using Fusee.Serialization;
using static Fusee.Engine.Core.Input;
using static Fusee.Engine.Core.Time;
using Fusee.Engine.GUI;
using Fusee.Xene;
using System.Linq;
namespace FuseeApp
{
enum CameraType
{
// Free world cam
FREE = 0,
// Attached to drone, mouse move rotates around drone, arrow keys moves drone
FOLLOW,
// Free cam follows drone, mouselook & wasd steers drone (e.g. Jetfighter)
DRONE,
//Resets Camera
Reset
}
[FuseeApplication(Name = "Droneflight", Description = "Droneflight Demo")]
public class MyFirstFusee : RenderCanvas
{
// Variables init
private const float RotationSpeed = 7;
float i = 1;
private SceneContainer _droneScene;
private SceneRenderer _sceneRenderer;
private TransformComponent _CubeTransform;
private TransformComponent _RRBTransform;
private TransformComponent _RRFTransform;
private TransformComponent _RLBTransform;
private TransformComponent _RLFTransform;
private TransformComponent _CamTransform;
private float _cubeMoveZ;
private float height;
private float idle = 0;
private float speedx;
private float speedz;
private float Yaw;
private float Pitch;
// private float4x4 mtxRot, mtxCam;
private float MovementSpeed = 12;
// private float3 Front, Right;
private float3 WorldUp = new float3(0.0f, 1.0f, 0.0f);
private float3 Up = new float3(0.0f, 1.0f, 0.0f);
private Quaternion Orientation;
private float4x4 Model;
float4x4 Projection = float4x4.Identity;
private float3 position;
private CameraType _cameraType;
private float newYRot;
private float d = 5;
int k = 0;
private CameraType cameraType
{
get
{
return cameraType;
}
set
{
cameraType = ((int)cameraType + 1) <= 2 ? value : 0;
}
}
public void MoveRotorPermanently()
{
// Rotor Movement
if (i < 35)
i += 0.05f;
_RLBTransform.Rotation.y =
i * TimeSinceStart;
_RLFTransform.Rotation.y =
i * TimeSinceStart;
_RRFTransform.Rotation.y = -i *
TimeSinceStart;
_RRBTransform.Rotation.y = -i *
TimeSinceStart;
}
public void Idle()
{
Random random = new Random();
int rN = random.Next(0, 3);
if (idle <= 0.5f)
{
_CubeTransform.Translation.y += 0.0015f;
idle += rN * 0.004f;
}
if (idle > 0.5 && idle <= 1)
{
_CubeTransform.Translation.y -= 0.0015f;
idle += rN * 0.004f;
}
if (idle >= 0.99f)
idle = 0.01f;
}
public void tilt()
{
if (Keyboard.WSAxis == 0)
{
if (_CubeTransform.Rotation.x > 0)
_CubeTransform.Rotation.x -= 0.01f;
if (_CubeTransform.Rotation.x < 0)
_CubeTransform.Rotation.x += 0.01f;
}
if (-Keyboard.WSAxis < 0)
if (_CubeTransform.Rotation.x > -0.2)
_CubeTransform.Rotation.x -= 0.005f;
if (-Keyboard.WSAxis > 0)
if (_CubeTransform.Rotation.x < 0.2)
_CubeTransform.Rotation.x += 0.005f;
// Tilt to the side while moving
if (Keyboard.ADAxis == 0)
{
if (_CubeTransform.Rotation.z > 0)
_CubeTransform.Rotation.z -= 0.005f;
if (_CubeTransform.Rotation.z < 0)
_CubeTransform.Rotation.z += 0.005f;
}
// Drone Tilt while Moving
if (-Keyboard.ADAxis < 0)
if (_CubeTransform.Rotation.z < 0.2)
_CubeTransform.Rotation.z += 0.01f;
if (-Keyboard.ADAxis > 0)
if (_CubeTransform.Rotation.z > -0.2)
_CubeTransform.Rotation.z -= 0.01f;
}
public void Movement(float RotType)
{
if (Mouse.LeftButton)
{
newYRot = _CubeTransform.Rotation.y + (RotType * 0.0005f);
}
_CubeTransform.Rotation.y = (newYRot);
if (Keyboard.WSAxis == 0)
speedx = 0.02f;
if (Keyboard.ADAxis == 0)
speedz = 0.02f;
if (Keyboard.WSAxis != 0)
if (speedx <= 0.5f)
speedx += 0.005f;
if (Keyboard.ADAxis != 0)
if (speedz <= 0.5f)
speedz += 0.005f;
float posVelX = -Keyboard.WSAxis * speedx * DeltaTime * 10;
float posVelZ = -Keyboard.ADAxis * speedz * DeltaTime * 10;
float3 newPos = _CubeTransform.Translation;
newPos += float3.Transform(float3.UnitX * posVelZ, orientation(newYRot, 0));
newPos += float3.Transform(float3.UnitZ * posVelX, orientation(newYRot, 0));
// Height
if (Keyboard.GetKey(KeyCodes.R))
newPos.y += 0.1f;
if (Keyboard.GetKey(KeyCodes.F))
{
height -= 0.1f;
if (newPos.y <= 0.5f)
height = 0;
newPos.y -= height * DeltaTime;
}
// _CubeTransform.Translation = newPos;
_CubeTransform.Translation = new float3(newPos.x, newPos.y, newPos.z);
}
public void MoveZLocal(float a, float Yaw, float Pitch)
{
position += float3.Transform(float3.UnitZ * a, orientation(Yaw, Pitch));
}
public void MoveXLocal(float a, float Yaw, float Pitch)
{
position += float3.Transform(float3.UnitX * a, orientation(Yaw, Pitch));
}
public Quaternion orientation(float Yaw, float Pitch)
{
Orientation = Quaternion.FromAxisAngle(float3.UnitY, Yaw) *
Quaternion.FromAxisAngle(float3.UnitX, Pitch);
return Orientation;
}
public void RotateCamera(float Yaw, float Pitch)
{
var forward = float3.Transform(float3.UnitZ, orientation(Yaw, Pitch));
Model = float4x4.LookAt(position, position + forward, float3.UnitY);
RC.View = Model;
}
public void DroneCamera()
{
tilt();
// Create Rotation for Steering and calculate new Position
var DroneposOld = _CubeTransform.Translation;
var camPosOld = new float3(_CubeTransform.Translation.x, _CubeTransform.Translation.y + 1, _CubeTransform.Translation.z - d);
var YRot = _CubeTransform.Rotation.y;
Movement(Mouse.XVel);
// Calculate camera position
var dronePosNew = _CubeTransform.Translation;
var posVec = float3.Normalize(camPosOld - dronePosNew);
var camposnew = dronePosNew + posVec * d;
float4x4 viewLookAt = float4x4.LookAt(
new float3(DroneposOld) + d * float3.Transform(float3.UnitZ, orientation(YRot, -0.3f)),
new float3(_CubeTransform.Translation),
float3.UnitY
);
RC.View = viewLookAt;
}
public void FollowCamera()
{
// Mouse and keyboard movement
// Forward backwards tilt while moving
tilt();
// Create Rotation for Steering and calculate new Position
var droneposold = _CubeTransform.Translation;
var camPosOld = new float3(_CubeTransform.Translation.x, _CubeTransform.Translation.y + 1, _CubeTransform.Translation.z - d);
Movement(Mouse.XVel);
// _CubeTransform.Translation = newPos;
// Calculate camera position
var dronePosNew = _CubeTransform.Translation;
var posVec = float3.Normalize(camPosOld - dronePosNew);
var camposnew = dronePosNew + posVec * d;
if (Mouse.RightButton)
{
Yaw += Mouse.XVel * 0.0005f;
Pitch += Mouse.YVel * 0.0005f;
}
float4x4 viewLookAt = float4x4.LookAt(
new float3(_CubeTransform.Translation) + 5 * float3.Transform(float3.UnitZ, orientation(Yaw, Pitch)),
new float3(_CubeTransform.Translation),
float3.UnitY
);
RC.View = viewLookAt;
}
public void FreeCamera()
{
if (Mouse.LeftButton)
{
Yaw += Mouse.XVel * 0.0005f;
Pitch += Mouse.YVel * 0.0005f;
}
var distance = MovementSpeed * DeltaTime * 0.5f;
// check keys
if (Keyboard.GetKey(KeyCodes.W))
{
MoveZLocal(Keyboard.WSAxis * distance, Yaw, Pitch);
}
if (Keyboard.GetKey(KeyCodes.S))
{
MoveZLocal(Keyboard.WSAxis * distance, Yaw, Pitch);
}
if (Keyboard.GetKey(KeyCodes.D))
{
MoveXLocal(Keyboard.ADAxis * distance, Yaw, Pitch);
}
if (Keyboard.GetKey(KeyCodes.A))
{
MoveXLocal(Keyboard.ADAxis * distance, Yaw, Pitch);
}
if (Keyboard.GetKey(KeyCodes.R))
{
position.y += distance;
}
if (Keyboard.GetKey(KeyCodes.F))
{
position.y -= distance;
}
RotateCamera(Yaw, Pitch);
// campos = new float3(newPos.x, camposz, newPos.z);
}
// Init is called on startup.
public override void Init()
{
// Set the clear color for the backbuffer to white (100% intensity in all color channels R, G, B, A).
RC.ClearColor =
new float4(0.7f, 0.9f, 0.5f, 1);
// Load the drone model
_droneScene = AssetStorage.Get<SceneContainer>("GroundNoMat.fus");
// Wrap a SceneRenderer around the model.
_sceneRenderer = new SceneRenderer(_droneScene);
_CubeTransform =
_droneScene.Children.FindNodes(node =>
node.Name ==
"Body")?.FirstOrDefault()?.GetTransform();
_RLBTransform =
_droneScene.Children.FindNodes(node =>
node.Name ==
"Rotor back left")?.FirstOrDefault()?.GetTransform();
_RLFTransform =
_droneScene.Children.FindNodes(node =>
node.Name ==
"Rotor front left")?.FirstOrDefault()?.GetTransform();
_RRBTransform =
_droneScene.Children.FindNodes(node =>
node.Name ==
"Rotor back right")?.FirstOrDefault()?.GetTransform();
_RRFTransform =
_droneScene.Children.FindNodes(node =>
node.Name ==
"Rotor front right")?.FirstOrDefault()?.GetTransform();
_CamTransform = _droneScene.Children.FindNodes(node => node.Name == "Cam")?.FirstOrDefault()?.GetTransform();
}
// RenderAFrame is called once a frame
public override void RenderAFrame()
{
// Clear the backbuffer
// k avoids the Q button being checked more the once per second .buttonup is not working in Javascript
RC.Clear(ClearFlags.Color | ClearFlags.Depth);
k++;
// Switch between Drone and Freefly
if (k >= 25 )
if (Keyboard.GetKey(KeyCodes.Q))
{
_cameraType++;
k = 0;
if (_cameraType == CameraType.Reset)
_cameraType = CameraType.FREE;
Diagnostics.Log("Der Camera Typ ist " + _cameraType);
}
MoveRotorPermanently();
Idle();
// Drone Movement
if (_cameraType == CameraType.FOLLOW)
FollowCamera();
// Freefly Camera
if (_cameraType == CameraType.FREE)
FreeCamera();
if (_cameraType == CameraType.DRONE)
DroneCamera();
// Render the scene loaded in Init()
_sceneRenderer.Render(RC);
// Swap buffers: Show the contents of the backbuffer (containing the currently rendered frame) on the front buffer.
Present();
}
private InputDevice Creator(IInputDeviceImp device)
{
throw new NotImplementedException();
}
// Is called when the window was resized
public override void Resize()
{
// Set the new rendering area to the entire new windows size
RC.Viewport(0,
0, Width,
Height);
// Create a new projection matrix generating undistorted images on the new aspect ratio.
var aspectRatio =
Width / (float)Height;
// 0.25*PI Rad -> 45° Opening angle along the vertical direction. Horizontal opening angle is calculated based on the aspect ratio
// Front clipping happens at 0.01 (Objects nearer than 1 world unit get clipped)
// Back clipping happens at 200 (Anything further away from the camera than 200 world units gets clipped, polygons will be cut)
var projection =
float4x4.CreatePerspectiveFieldOfView(M.PiOver4,
aspectRatio, 0.01f,
200.0f);
RC.Projection = projection;
}
}
}