A Responsive Images approach that you can use today that uses the real picture
element along with children source
elements with media
, src
and srcset
attributes.
- Author: Andrea Verlicchi (c) 2014
- License: MIT/GPLv2
PicturePolyfill is fast and easy to use because:
- markup & go: it uses the picture tag, easy to markup, and future-proof
- loading performance: it serves only one image to your website users, no double HTTP requests are made
- computing performance: it's designed and coded keeping performance in mind. For example:
- it doesn't execute repeatedly while a smooth/animated browser resize is in progress, avoiding useless DOM parsing and useless HTTP requests to mid-breakpoints images that the user might not need)
- it caches che
source
elements data, making the script much more performing see tests
- support to HD (Retina) displays easily made via the
srcset
attribute ofsource
tags - it's solid, because its code is all covered by tests
picturePolyfill is better than picturefill because:
- it's 15x faster on IE 10, 8x faster on mobile Safari, 6x faster on Firefox and Safari, 4x faster on Chrome and Opera see performance test
- it better handles AJAX calls because it lets you parse only a section of your DOM, passing the parent element to the
parse
method - it gives you the ability to choose a default image that you want to show on Internet Explorer desktop, without the need to add any comment
To support HD (Retina) images, mark up your responsive images like this.
<picture data-alt="A beautiful responsive image" data-default-src="img/960x960.gif">
<source media="(min-width: 1441px)" srcset="img/960x960.gif, img/960x960x2.gif 2x"/>
<source media="(min-width: 1025px)" srcset="img/720x720.gif, img/720x720x2.gif 2x"/>
<source media="(min-width: 481px)" srcset="img/512x512.gif, img/512x512x2.gif 2x"/>
<source srcset="img/480x480.gif, img/480x480x2.gif 2x"/>
<img src="" alt="A beautiful responsive image"/>
</picture>
If you don't need to support HD (Retina) images, you can mark up your responsive images like this.
<picture data-alt="A beautiful responsive image" data-default-src="img/960x960.gif">
<source media="(min-width: 1441px)" srcset="img/960x960.gif"/>
<source media="(min-width: 1025px)" srcset="img/720x720.gif"/>
<source media="(min-width: 481px)" srcset="img/512x512.gif"/>
<source srcset="img/480x480.gif"/>
<img src="" alt="A beautiful responsive image"/>
</picture>
-
picture
tag: -
data-default-src
attribute: the image URL that you want to load in IE Desktop < 10. -
data-alt
attribute: the alternative text that will be set in theimg
tag -
source
tags: -
media
attribute: any media query, but it's advised to use amin-width
media query to follow the "mobile first" approach. -
src
attribute: the image URL at the correspondingmedia
-
srcset
attribute: comma separated URLs and scale at the correspondingmedia
, e.g.img/768x768.gif, img/768x768x2.gif 2x
-
img
tag: -
one
img
tag inside thepicture
tag is required by the specs -
you can still use an empty
src
in theimg
to avoid a double http call in browsers that don't natively support thepicture
tag.
NEW in version 4.0.0! The source
tags order is important! The parser exits at first matching media
so be sure to place the higher min-width
queries at the begin of the tags list!
The script searches in the source
tags and selects the last matching media
's src
or srcset
.
When found, picturePolyfill will update the img
element's src
and srcset
attributes inside the picture
tag, with the matching ones.
The img
's src
attribute is then updated at browser resize (see computing performance section above to read about performance at browser resize).
Responsive images can be quite complicated to be served on your website if you have to: pre-scale them at many different resolutions; name them; and maybe change their size when developing a new release of your site.
It's then a good practice to have a server-side picture scaling service (like pixtulate) to scale the images for you, just in time, starting from only one big image.
If you want to use an image server, you can code your HTML like the following:
<picture data-alt="A beautiful responsive image" data-default-src="http://demo.api.pixtulate.com/demo/large-2.jpg?w=1440">
<source media="(min-width: 1441px)" srcset="http://demo.api.pixtulate.com/demo/large-2.jpg?w=960, http://demo.api.pixtulate.com/demo/large-2.jpg?w=1920 2x"/>
<source media="(min-width: 1025px)" srcset="http://demo.api.pixtulate.com/demo/large-2.jpg?w=720, http://demo.api.pixtulate.com/demo/large-2.jpg?w=1440 2x"/>
<source media="(min-width: 481px)" srcset="http://demo.api.pixtulate.com/demo/large-2.jpg?w=512, http://demo.api.pixtulate.com/demo/large-2.jpg?w=1024 2x"/>
<source srcset="http://demo.api.pixtulate.com/demo/large-2.jpg?w=480, http://demo.api.pixtulate.com/demo/large-2.jpg?w=960 2x"/>
<img src="" alt="A beautiful responsive image"/>
</picture>
Note that you should serve double resolution images (double width and double height) for HD/retina displays, as you can see in the "With HD (Retina) images support" section of this readme.
- Download picturePolyfill from GitHub
- Include the minified file in your project script directory
You can install the latest version of picturePolyfill using bower
bower install picturePolyfill
You can either include the script in the
headsection of your
HTMLpages, OR just before the closure of the
body tag.
<html>
<head>
...
<script src="picturePolyfill.min.js" defer></script>
</head>
<body>
...
</body>
</html>
Note: Including the defer
attribute in the script
tag will prevent the script download to block page rendering while in progress.
<html>
<head>
...
</head>
<body>
...
<script src="picturePolyfill.min.js"></script>
</body>
</html>
PicturePolyfill executes either automatically and by code, calling the parse() function.
- it executes automatically at page load, on the whole
document
- it executes automatically at browser resize, on the whole
document
- it can be manually executed, if you:
- call
picturePolyfill.parse()
to execute it on the wholedocument
- call
picturePolyfill.parse(element)
to execute from theelement
DOM node below
- call
PicturePolyfill is intentionally exposed to the global namespace, so you can call it as you need it.
Example: if some of your AJAX calls change a portion of your DOM injecting new picture
nodes, after your new DOM has changed just call picturePolyfill.parse()
(or picturePolyfill.parse(element)
) to make picturePolyfill parse only the changed portion of the DOM.
Calling picturePolyfill.parse(element)
(where element
is a specific DOM node) is faster if you know the parent node where the DOM changed.
PicturePolyfill supports all modern browsers and down to Internet Explorer 7.
- On Modern Browsers, Internet Explorer 10 and above: the images will be loaded depending on the matched media query
- On Internet Explorer 7 to 9: the content of the
data-default-src
attribute will be used to reference the image source.
Currently, picturePolyfill.js
compresses to around 1300bytes (~1.2kb) after minify and gzip. To minify, you might try these online tools: Uglify, Yahoo Compressor, or Closure Compiler. Serve with gzip compression.