Prevent freezing on PSP when turning on soft clip #171
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Should fix #167 unless PPSSPP is lying to me. As I suspected it had to do with types and my lack of understanding -- literal values were all doubles instead of intended floats :-) Sorry!
Found this discussion about doubles not working on PSP pspdev/psptoolchain#85 as far as I understand anything with doubles crashed before, and now it's just very slow, because it is done in software
I also reworked the clipping quite a bit (mostly did what was discussed earlier in #148 plus a couple other things), will do another PR shortly