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Add Ogg Vorbis decoding example (#61)
Adapted from the high-quality example for Opus decoding Tested working on n3ds without speedup or cache enabled, thus should work flawlessly on o3ds
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#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
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ifeq ($(strip $(DEVKITARM)),) | ||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | ||
endif | ||
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TOPDIR ?= $(CURDIR) | ||
include $(DEVKITARM)/3ds_rules | ||
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#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# DATA is a list of directories containing data files | ||
# INCLUDES is a list of directories containing header files | ||
# GRAPHICS is a list of directories containing graphics files | ||
# GFXBUILD is the directory where converted graphics files will be placed | ||
# If set to $(BUILD), it will statically link in the converted | ||
# files as if they were data files. | ||
# | ||
# NO_SMDH: if set to anything, no SMDH file is generated. | ||
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional) | ||
# APP_TITLE is the name of the app stored in the SMDH file (Optional) | ||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) | ||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) | ||
# ICON is the filename of the icon (.png), relative to the project folder. | ||
# If not set, it attempts to use one of the following (in this order): | ||
# - <Project name>.png | ||
# - icon.png | ||
# - <libctru folder>/default_icon.png | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(notdir $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
DATA := data | ||
INCLUDES := include | ||
GRAPHICS := gfx | ||
GFXBUILD := $(BUILD) | ||
ROMFS := romfs | ||
#GFXBUILD := $(ROMFS)/gfx | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft | ||
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CFLAGS := -g -Wall -O2 -mword-relocations \ | ||
-ffunction-sections \ | ||
$(ARCH) | ||
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CFLAGS += $(INCLUDE) -D__3DS__ `$(PREFIX)pkg-config vorbisidec --cflags` | ||
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 | ||
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ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) | ||
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LIBS := -lctru -lm `$(PREFIX)pkg-config vorbisidec --libs` | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(PORTLIBS) $(CTRULIB) | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
export TOPDIR := $(CURDIR) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) | ||
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) | ||
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
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#--------------------------------------------------------------------------------- | ||
ifeq ($(GFXBUILD),$(BUILD)) | ||
#--------------------------------------------------------------------------------- | ||
export T3XFILES := $(GFXFILES:.t3s=.t3x) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES)) | ||
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES)) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \ | ||
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \ | ||
$(addsuffix .o,$(T3XFILES)) | ||
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export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) | ||
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export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \ | ||
$(addsuffix .h,$(subst .,_,$(BINFILES))) \ | ||
$(GFXFILES:.t3s=.h) | ||
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) | ||
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
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export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh) | ||
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ifeq ($(strip $(ICON)),) | ||
icons := $(wildcard *.png) | ||
ifneq (,$(findstring $(TARGET).png,$(icons))) | ||
export APP_ICON := $(TOPDIR)/$(TARGET).png | ||
else | ||
ifneq (,$(findstring icon.png,$(icons))) | ||
export APP_ICON := $(TOPDIR)/icon.png | ||
endif | ||
endif | ||
else | ||
export APP_ICON := $(TOPDIR)/$(ICON) | ||
endif | ||
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ifeq ($(strip $(NO_SMDH)),) | ||
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh | ||
endif | ||
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ifneq ($(ROMFS),) | ||
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) | ||
endif | ||
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.PHONY: all clean | ||
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#--------------------------------------------------------------------------------- | ||
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES) | ||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
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$(BUILD): | ||
@mkdir -p $@ | ||
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ifneq ($(GFXBUILD),$(BUILD)) | ||
$(GFXBUILD): | ||
@mkdir -p $@ | ||
endif | ||
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ifneq ($(DEPSDIR),$(BUILD)) | ||
$(DEPSDIR): | ||
@mkdir -p $@ | ||
endif | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(GFXBUILD) | ||
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#--------------------------------------------------------------------------------- | ||
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS) | ||
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$(OFILES_SOURCES) : $(HFILES) | ||
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$(OUTPUT).elf : $(OFILES) | ||
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#--------------------------------------------------------------------------------- | ||
# you need a rule like this for each extension you use as binary data | ||
#--------------------------------------------------------------------------------- | ||
%.bin.o %_bin.h : %.bin | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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#--------------------------------------------------------------------------------- | ||
.PRECIOUS : %.t3x %.shbin | ||
#--------------------------------------------------------------------------------- | ||
%.t3x.o %_t3x.h : %.t3x | ||
#--------------------------------------------------------------------------------- | ||
$(SILENTMSG) $(notdir $<) | ||
$(bin2o) | ||
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#--------------------------------------------------------------------------------- | ||
%.shbin.o %_shbin.h : %.shbin | ||
#--------------------------------------------------------------------------------- | ||
$(SILENTMSG) $(notdir $<) | ||
$(bin2o) | ||
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-include $(DEPSDIR)/*.d | ||
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#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- |
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# Ogg Vorbis decoding example | ||
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This is a heavily-commented example of how to carry out fast, threaded Ogg Vorbis audio streaming from the filesystem (in this case, RomFS) on 3DS using libvorbisidec, even on O3DS. | ||
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## Necessary packages | ||
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This example uses `libvorbisidec` (which in turn depends on `libogg`) to read and decode Ogg Vorbis audio files. The makefile also uses `pkg-config` to discover the necessary include paths and flags for the library. | ||
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You can install the necessary packages with the following command: | ||
```bash | ||
pacman -S 3ds-libvorbisidec 3ds-pkg-config | ||
``` | ||
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Note that on some systems, you may need to use `dkp-pacman` instead of `pacman`, and you may need to prefix the installation commands with `sudo`. | ||
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Additionally, if you do not already have `pkg-config` installed on your *host system*, you will need to install it using your package manager. | ||
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On Windows: | ||
```bash | ||
pacman -S pkg-config | ||
``` | ||
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On macOS: | ||
```bash | ||
sudo dkp-pacman -S pkg-config | ||
``` | ||
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## Further reading | ||
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In addition to the detailed comments in `main.c`, see the docs for [libctru](https://libctru.devkitpro.org/) and the not-quite-matching-but-close ones for [libvorbisfile](https://www.xiph.org/vorbis/doc/vorbisfile/index.html). | ||
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## Credits | ||
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Originally written for Opus decoding by [Lauren Kelly (thejsa)](https://github.com/thejsa), with help from [mtheall](https://github.com/mtheall), adapted to Vorbis decoding by [Théo B. (LiquidFenrir)](https://github.com/LiquidFenrir) | ||
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The sample audio included as `sample.ogg` is [The Internet Memory Foundation's recording of Johan Sebastian Bach's Orchestral Suite no. 2 in B minor, BWV 1067 - 7. Badinerie, sourced from Musopen](https://musopen.org/music/3774-orchestral-suite-no-2-in-b-minor-bwv-1067/) and in the public domain (transcoded to mono Ogg Vorbis using Audacity, as ffmpeg's vorbis encoder only supports stereo). |
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