CMake based C++ Project template with support for glfw, glad, imgui, spdlog, tracy, stbi, cgltf
This template is split into three parts
Project
and Project.Library
and lib
Project
will be your actual project/game,
Project.Library
containing supporting functions, things you might be reusing for something else. It could also contain your graphics/game engine abstractions.
This template provides a basic Application
base class, ready to go, including window creation via glfw
, hooking up OpenGL
via glad
, preparing UI rendering via dear imgui
, logging via spdlog
and comes with profiler capabilities via tracy
too. The example also loads a model with textures via cgltf
and stbi
.
lib
contains the list of dependencies used by projects across the solution, in this case, imgui
, spdlog
, glm
, tracy
, stbi
and cgltf
.
The project provides a tiny example of an application which most graphics-engine/game-engine/game developers/vfx artists or perhaps even researchers write, and its always the same, some window glue, some opengl loading,
some mesh rendering and texture loading, spdlog
unifies logging here - as each and every project I've seen keeps using printf
or cout
or most likely some self-rolled logger
which is really unnecessary.
- Prototyping
- Game Jams
- Getting started with programming
- Getting started with graphics programming
CMake
- for VSCode the
CMake Tools
extension from Microsoft - a compiler of your choice (Clang, GCC, MSVC)
Make sure to run git submodule update --init --recursive
upon cloning the repository to ensure that Deccer's Cubes are included.
This project template assumes the following things
- OpenGL 4.6 support (can be changed in
Application.cpp:59-60
) - Resolution >= 1920x1080 so that you can actually use the window (can be changed in
Application.cpp:66-67
)
You most likely dont want to name your program Project
and or Project.Library
. Use your favorite search tool and replace Project.Library
with UE6.Engine
and Project
with UE6
:)