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GEPARD Build Status Gitter

The Gepard aims to be a hardware accelerated 2D rendering engine.

Aside from the main goal (that is hardware accelerated) we aim to create an engine which is:

  • lightweight: as there should be only rendering related part in the code.
  • modular/configurability: provide configuration options where the developer can specify which part is needed.

Getting Started

Check out the source code

git clone https://github.com/GepardGraphics/gepard.git

Install any necessary dependencies

./tools/install-deps.sh

Build gepard dynamic library

./tools/build.py

Note: To list all available options, run with the -h flag.

Build & run examples

Build all examples in ./apps/examples

./tools/build.py examples

Run a GLES2 example (now the fill-rect)

./build/gles2/bin/fill-rect

For developers

Contribution to the project is done by using the fork model. (GitHub help)

After you fork and clone the Gepard repository, you will need to install more dependencies for contributing.

./tools/install-deps.sh --developer

If you are looking for easy tasks, please check the low hanging fruits (LHF). Otherwise, feel free to browse other issues as well.

Our contributing process is:

  1. Create a branch with a name like: fix-min-compute, 15-canvas2d-path, etc.

    git checkout -b my-first-patch
    

    Note: About the branch naming in Gepard. If you work on an issue, then it is recommended to start your branchname with the issue number.

  2. Create your patch.

    Note: Please use sign-off in every commits. Git usage: git commit -s|--sign-off (https://git-scm.com/docs/git-commit).

  3. If you are ready, create a Pull request (PR) to the GepardGraphics/gepard/master. (If you know a reviewer who works on that topic, then you should assign her/him, otherwise leave it unassigned.)

  4. Your PR will be approved if you get 2 lgtm-s from the reviewers.

For more information see the wiki page's 'For contributors' section.

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  • C++ 77.6%
  • C 16.2%
  • Python 3.2%
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