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how to play screen
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damoch committed Apr 30, 2016
1 parent 44b5ca0 commit 9ec84fc
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Showing 9 changed files with 162 additions and 2 deletions.
4 changes: 4 additions & 0 deletions MegaMinesweeper.project.gmx
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,7 @@
<sprite>sprites\spr_Victory</sprite>
<sprite>sprites\spr_SliderA</sprite>
<sprite>sprites\spr_SliderB</sprite>
<sprite>sprites\spr_HowToButt</sprite>
</sprites>
<sprites name="GameFiles">
<sprite>sprites\spr_Smoke</sprite>
Expand All @@ -62,6 +63,7 @@
<background>background\bck_Menu</background>
<background>background\bck_Options</background>
<background>background\bck_Main</background>
<background>background\bck_HOWTOPLAY</background>
</backgrounds>
<paths name="paths"/>
<fonts name="fonts">
Expand All @@ -82,6 +84,7 @@
<object>objects\obj_BackToGame</object>
<object>objects\obj_GameOver</object>
<object>objects\obj_Victory</object>
<object>objects\obj_HowToPlay</object>
</objects>
<objects name="GameFiles">
<object>objects\obj_Obstacle</object>
Expand All @@ -105,6 +108,7 @@
<room>rooms\rm_Menu</room>
<room>rooms\rm_Randomized</room>
<room>rooms\rm_Options</room>
<room>rooms\rm_HowToPlay</room>
</rooms>
<help>
<rtf>help.rtf</rtf>
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19 changes: 19 additions & 0 deletions background/bck_HOWTOPLAY.background.gmx
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@@ -0,0 +1,19 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<background>
<istileset>0</istileset>
<tilewidth>16</tilewidth>
<tileheight>16</tileheight>
<tilexoff>0</tilexoff>
<tileyoff>0</tileyoff>
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<tilevsep>0</tilevsep>
<HTile>-1</HTile>
<VTile>-1</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>1024</width>
<height>768</height>
<data>images\bck_HOWTOPLAY.png</data>
</background>
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2 changes: 1 addition & 1 deletion objects/obj_Controller.object.gmx
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<depth>-1700</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
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46 changes: 46 additions & 0 deletions objects/obj_HowToPlay.object.gmx
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@@ -0,0 +1,46 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_HowToButt</spriteName>
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<visible>-1</visible>
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<functionname>action_another_room</functionname>
<codestring></codestring>
<whoName>self</whoName>
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<room>rm_HowToPlay</room>
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<PhysicsShapePoints/>
</object>
65 changes: 65 additions & 0 deletions rooms/rm_HowToPlay.room.gmx
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@@ -0,0 +1,65 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<room>
<caption></caption>
<width>1024</width>
<height>768</height>
<vsnap>32</vsnap>
<hsnap>32</hsnap>
<isometric>0</isometric>
<speed>30</speed>
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<colour>12632256</colour>
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<code></code>
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<instance objName="obj_MenuBack" x="480" y="672" name="inst_E74BC176" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
</instances>
<tiles/>
<PhysicsWorld>0</PhysicsWorld>
<PhysicsWorldTop>0</PhysicsWorldTop>
<PhysicsWorldLeft>0</PhysicsWorldLeft>
<PhysicsWorldRight>1024</PhysicsWorldRight>
<PhysicsWorldBottom>768</PhysicsWorldBottom>
<PhysicsWorldGravityX>0</PhysicsWorldGravityX>
<PhysicsWorldGravityY>10</PhysicsWorldGravityY>
<PhysicsWorldPixToMeters>0.100000001490116</PhysicsWorldPixToMeters>
</room>
3 changes: 2 additions & 1 deletion rooms/rm_Menu.room.gmx
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Expand Up @@ -53,9 +53,10 @@ ini_close();</code>
<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="1024" hview="768" xport="0" yport="0" wport="1024" hport="768" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
</views>
<instances>
<instance objName="obj_MenuRandom" x="512" y="448" name="inst_6726CF32" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="obj_MenuRandom" x="512" y="320" name="inst_6726CF32" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="obj_MenuOptions" x="512" y="576" name="inst_FA6DF701" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="obj_ExitGame" x="512" y="704" name="inst_90A62936" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="obj_HowToPlay" x="512" y="448" name="inst_FFF9358A" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
</instances>
<tiles/>
<PhysicsWorld>0</PhysicsWorld>
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25 changes: 25 additions & 0 deletions sprites/spr_HowToButt.sprite.gmx
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@@ -0,0 +1,25 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<type>0</type>
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<yorigin>32</yorigin>
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<frames>
<frame index="0">images\spr_HowToButt_0.png</frame>
</frames>
</sprite>

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