0.7.0
New GUI and Special Effects
Game
- Remove GCW-Zero support
- Add new HUD (#594)
- Add hat/hair customization (#586)
- Add new helmet hat
- Add simple quick play campaign (#585)
- Add spall particles (#211)
- Add particle explosion when objects destroyed (#211)
- Add smoke effects - vents, gun barrel, damaged objects, rocket trails (#211)
- Add heal particle effect (#211)
- Add color-coded highlights under players (#257)
- Add more music tracks, mission briefing music (#574)
- Add animated objects (#589)
- Add hit knockback animation (#433)
- Add different blood colors (#582)
- Add bullet hole decals (#221)
- Add gun name overlay when switching guns (#436)
- Add screen shake for some guns (#566)
- Add number animations in mission end screen (#428)
- Add rotating objective arrows
- Add audio device hot plugging
- Add PS4/macOS controller button name support
- Fix segfault when run with
--config
(#591) (reported by @jose1711) - Fix crash when picking up gun in Temple of Carnage map (#569) (reported by @chack05)
- Fix black screen at game start for macOS (#570)
- Fix missing textures when reloading mission (#580)
- Fix gun highlights not showing (#604)
- Fix missing gun kickback animation (#602)
- Fix high DPI rendering in macOS
- Fix screen shaking on pause
- Fix camera shake applying for all players
- Fix invisible health spawn pads
- Fix co-op AI stuck picking up grenades when low ammo
- Improve objective and gun highlights (#603)
- Improve blood spray from melee attacks (#456)
- Improve damage text by combining them (#595)
- Improve mission complete notifications (#431)
- Improve player run animation (#484, #482)
- Improve door sprites with middle-doors (#474)
- Change font back to original C-Dogs (#442)
- Change order of game modes in menu
- Change rendering to texture-based (#440)
Editor
- Editor is broken
- Add custom player templates for campaigns (#216)