0.6.1
New campaigns and bug fixes.
New/Updated Campaigns
- AI Insurgency
- Antares III Conspiracy
- Development Hell
- Most classified enemy
- Pirates from outer space!
- Sand (new cave level designs)
- Spells and Spikes (dogfight map)
C-Dogs
- Remove old third-party campaigns - still available as separate download on website (#394)
- Add color picker for player customization menus
- Add bleeding if low on health (#285)
- Add finer logging command line options
- Fix autosave file corruption (#395)
- Fix crash in mission summary screen (#418)
- Fix custom gun loading on non-English locale systems
- Fix multiple joystick assignment bugs
- Fix unable to complete static kill/rescue objectives
- Fix some static objectives not being placed
- Fix shared camera repel (#397)
- Fix unable to quit when game paused
- Fix inconsistent game settings in network multiplayer by sharing them (#412)
- Fix exit area always visible for network clients (#405)
- Fix line-of-sight effects on AI activity over network
- Fix MOD music not playing in Windows build (#389)
- Fix crashes if custom gun has a blank icon
- Fix extraneous music error message (#390)
- Fix several memory leaks
- Improve mission end screen by including replay menu item if mission failed (#246)
- Improve gameover by pausing game momentarily before exiting the game
- Improve rescue objective logic (#196)
- Improve hitsounds on actors by limiting their frequency on the same actor
- Improve game by pausing if window focus lost
- Improve compass by fading arrows for distant objectives (#404)
- Improve HUD gauges with subtle animation (#360)
- Improve menu navigation by returning to game menu after disconnecting from server (#417)
- Improve objective icons in briefing screen by offsetting alternate rows, preventing overlaps
Editor
- Add cave map type
- Add color pickers for character editor
- Add hex color input field in color pickers (#399)
- Add all/none/invert controls in available weapons menu
- Add objective type labels in editor preview
- Add room painter tool
- Fix crashes when copy/pasting missions (#392)
- Fix unavailable custom pickups due to memory bug (#408)
- Fix enemies being placed despite 0% density
- Fix mouse offset problems in character editor
- Fix character settings bug if copy/pasted
- Fix character editor character selection when there are many characters
- Fix character editor not responding to quit events
- Fix editor not redrawing if quit cancelled
- Improve color picker palette
- Improve static/random objective count logic
- Improve preview live updates, especially with doors
- Improve open file path hints by removing extraneous slashes
- Change color picker sizes