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0.6.1

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@cxong cxong released this 24 May 08:09
· 1901 commits to master since this release

New campaigns and bug fixes.

New/Updated Campaigns

  • AI Insurgency
  • Antares III Conspiracy
  • Development Hell
  • Most classified enemy
  • Pirates from outer space!
  • Sand (new cave level designs)
  • Spells and Spikes (dogfight map)

C-Dogs

  • Remove old third-party campaigns - still available as separate download on website (#394)
  • Add color picker for player customization menus
  • Add bleeding if low on health (#285)
  • Add finer logging command line options
  • Fix autosave file corruption (#395)
  • Fix crash in mission summary screen (#418)
  • Fix custom gun loading on non-English locale systems
  • Fix multiple joystick assignment bugs
  • Fix unable to complete static kill/rescue objectives
  • Fix some static objectives not being placed
  • Fix shared camera repel (#397)
  • Fix unable to quit when game paused
  • Fix inconsistent game settings in network multiplayer by sharing them (#412)
  • Fix exit area always visible for network clients (#405)
  • Fix line-of-sight effects on AI activity over network
  • Fix MOD music not playing in Windows build (#389)
  • Fix crashes if custom gun has a blank icon
  • Fix extraneous music error message (#390)
  • Fix several memory leaks
  • Improve mission end screen by including replay menu item if mission failed (#246)
  • Improve gameover by pausing game momentarily before exiting the game
  • Improve rescue objective logic (#196)
  • Improve hitsounds on actors by limiting their frequency on the same actor
  • Improve game by pausing if window focus lost
  • Improve compass by fading arrows for distant objectives (#404)
  • Improve HUD gauges with subtle animation (#360)
  • Improve menu navigation by returning to game menu after disconnecting from server (#417)
  • Improve objective icons in briefing screen by offsetting alternate rows, preventing overlaps

Editor

  • Add cave map type
  • Add color pickers for character editor
  • Add hex color input field in color pickers (#399)
  • Add all/none/invert controls in available weapons menu
  • Add objective type labels in editor preview
  • Add room painter tool
  • Fix crashes when copy/pasting missions (#392)
  • Fix unavailable custom pickups due to memory bug (#408)
  • Fix enemies being placed despite 0% density
  • Fix mouse offset problems in character editor
  • Fix character settings bug if copy/pasted
  • Fix character editor character selection when there are many characters
  • Fix character editor not responding to quit events
  • Fix editor not redrawing if quit cancelled
  • Improve color picker palette
  • Improve static/random objective count logic
  • Improve preview live updates, especially with doors
  • Improve open file path hints by removing extraneous slashes
  • Change color picker sizes