0.5.5
Editor optimisations, standalone OSX package, some polishing.
C-Dogs
- Add standalone OSX package (#235)
- Add health pickups (#219)
- Add colour highlights for objectives (#90, #222)
- Add floating score/health updates (#28, #228)
- Add objective and exit compass (#29)
- Add objective progress updates (#202)
- Add feature to load campaign from command line argument
- Add two missions to doom campaign
- Add new barrel images
- Fix line-of-sight in split screen modes
- Fix game timer not resetting properly (#218)
- Fix some crashes in pathfinding code
- Fix crash when changing resolution
- Improve static map load times (#238)
- Improve HUD overlapping at bottom of screen
- Change sound of picking up keys
- Change screen shake to linear diminishing
Editor
- Add opening... and saving... prompts
- Add panning using middle mouse drag
- Add tooltips for static character and objective placement menus
- Add insert/delete mission controls
- Fix editor crash when performing paste (#230)
- Fix crash when filling exterior with nothing
- Fix crash when exit area generated outside map
- Fix some label layout problems in editor (#230)
- Fix editor not closing when closing window (#230)
- Improve editor performance (#231)
- Improve placement of static objectives by adding to total
- Improve editor controls to be collapsible (#230)
- Improve tile cursor positioning (#230)
- Change editor to not use game resolution settings (#230)
- Change editor camera to start focused at player start tile or map centre