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sm64coopdx v1.0.2

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@AgentXLP AgentXLP released this 01 Sep 20:04
· 271 commits to main since this release

sm64coopdx v1.0.2

Released on September 1st, 2024 at 4:00 PM EST

Changelog (20 commits)

Changes:

  • Slightly improved mouse locking logic (Agent X)
  • WAAAOOOW (Agent X)
  • Made C buttons work for moving the first person player camera (Agent X)
  • Made ending level be named "Ending" instead of "Peach's Castle" (Agent X)
  • Added Mumble positional audio integration (jordanvr)
  • Added full IPv6 support for all platforms (RoddyDev)
  • Added option for changing menu music (EmeraldLockdown)

Fixes:

  • Fixed Free Camera zoom & pan level affecting main menu (Mechstreme)
  • Fixed FPS Display crash with sanity check (Agent X)
  • Fixed Mod Menu panel cutting off early (Agent X)

Lua API Changes:

  • Added sequence player adjustment functions (Blocky)
  • Added rotation interpolation (Cooliokid 956)

Total constants: 3956
Total functions: 1658
Total structs: 84
Total fields: 2046

Mod Changes:

  • Updated Character Select to v1.9.2 (Agent X)
  • Updated Day Night Cycle DX to v2.2.2 (Agent X)
  • Updated [CS] VL-Tone & Cjes Luigi with costumes (AngelicMiracles)
  • Updated [CS] Extra Characters with Birdo and improved existing characters (AngelicMiracles, RihannaDeleon, Squishy)

Should I Download DirectX Or OpenGL?

OpenGL has more features and is better tested. It is recommended you use OpenGL and only use DirectX if OpenGL doesn't work for you.