Releases: cmd410/VRoidBones
Releases · cmd410/VRoidBones
Fixes
VRoidBones
New in this release:
- Auto setup rotation limits for bones
- Fixed bone connections in complex skeletons
- Added cleanup operator, which removes all bones that don't have effect of mesh
VRoidBones
New in this version:
- Fix for vertex groups not being renamed according to bones in some cases, which resulted in mesh not being affected by armature
VRoidBones
New features:
- Auto inverse kinematics setup
- Auto add copy rotation constraints onto fingers