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UnitAI: Fix Wandering Eye of Kilrogg #718
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src/game/AI/ScriptDevAI/scripts/kalimdor/dire_maul/dire_maul.cpp
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Also if you have the despawn thing sniffed, post the sniff here. |
I don't have it sniffed, only "witnessed" :( |
Creature* caster = static_cast<Creature*>(spell->GetCaster()); | ||
if (!caster || !caster->IsAlive() || !caster->IsCreature()) | ||
return; | ||
caster->ForcedDespawn(); |
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1000 ms delay, make mob passive and set combat script to true cos its not reacting in that 1 sec delay
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From sniff btw
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will do
🍰 Pullrequest
This PR fixes the Wandering Eye of Kilrogg, ensuring that it can start casting its summoning spell and then despawning the eye when summon has concluded.
Todo / Checklist