Chromacore is a 2D infinite musical platformer set in dark. Our thief struggles to run away from mystic forces slowing him down. Run, run and run!
Built with Unity 5 (Personal Edition)
A youtube gameplay video can be found here: https://www.youtube.com/watch?v=-PEKCkW4-4g&feature=youtu.be
- Changes in gameplay
- We have changed a lot here, we have made the gameplay infinite by creating a very efficient and bug-free generation mechanism
- We have changed the way Teli dies
- We added a new concept that gives Teli a second chance, now Teli shouldn't fall behind the camera. Every obstacle he fails to avoid leaves him back. When he is out of the camera, the game is over.
- Changes in graphics
- We have changed the buildings in the background
- We have added brand new structures on which the main character steps
- We have darkened everything, including the main character and the balls (now they are called mistic balls)
- We have darkened and reduced the character in size, it looks better now
- We have added dynamic flashy lights to create a beautiful atmosphere
- Changes in UI
- We have added an instructions scene and a stunning menu with automatic gameplay on the background
- Changes in logic
- We have fixed a bug caused by certain animations and a lazy way of checking for death. On collision with a box it was checking the animator's current animation state, so if you grabbed a lum right before the box you'd be in the "wrong" animation state and die.
The project was briefly continued by a two-member motivated team for Github Game Off 2015:
- Code: Bogdan Domide, Catalin Craciun
- Art: Bogdan Domide
Special thanks to the initial authors which have set the basis of this game: Deniz Ozkaynak, Jen Tella, Korbin Shuffelton, Jeff Fienberg, Ronny Mraz, Sean King.