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Remove TODO, point to the internet so I don't waste ci's.
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FOR ANY RELEASE, WE NEED, ON EACH PLATFORM: | ||
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1) Testing of Quake 3 single player, and network games (pb will never work) | ||
2) Testing of Quake 3: Team Arena, SP and MP, etc | ||
3) Testing of at least one other Quake 3 mod, rq3.com, urbanterror.net, | ||
whatever | ||
4) Installers which include all up-to-date id pak files, require no cd rom, | ||
user will have to copy pak0.pk3 themselves. | ||
4a) installers that require no cd-rom can optionally install the data from cd | ||
-roms, just that people can deal with pak0s themselves and not be forced into | ||
locating the disc right then -at install time. | ||
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For 1.34: | ||
See above. | ||
Please remove each one as it is done: | ||
Win32 | ||
Linux (we can get by with a source-only on this) | ||
MacOS X | ||
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For 1.35+: | ||
* Graphical "ioquake3" watermark in videos, optional, on by default | ||
* Gamma stuff while recording videos. | ||
* Application for OS X at least to launch mods with appropriate hunkmegs, etc. | ||
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For 2.0: | ||
* Four player split-screen | ||
* Multi-platform application to launch and download mods. | ||
http://wiki.ioquake3.org/Ioquake3_Road_Map |