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Fix Typo in isTextureValid and isRenderTextureValid
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ma-ale authored and lerno committed Jan 30, 2025
1 parent f1f8335 commit 6b9feaa
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions libraries/raylib55.c3l/raylib.c3i
Original file line number Diff line number Diff line change
Expand Up @@ -1377,11 +1377,11 @@ fn TextureCubemap loadTextureCubemap(Image image, int layout) @extern("LoadTextu
// Load texture for rendering (framebuffer)
fn RenderTexture2D loadRenderTexture(int width, int height) @extern("LoadRenderTexture");
// Check if a texture is valid (loaded in GPU)
fn bool isTextureValid(Texture2D texture) @extern("IsTextureValide");
fn bool isTextureValid(Texture2D texture) @extern("IsTextureValid");
// Unload texture from GPU memory (VRAM)
fn void unloadTexture(Texture2D texture) @extern("UnloadTexture");
// Check if a render texture is valid (loaded in GPU)
fn bool isRenderTextureValid(RenderTexture2D target) @extern("IsRenderTextureValide");
fn bool isRenderTextureValid(RenderTexture2D target) @extern("IsRenderTextureValid");
// Unload render texture from GPU memory (VRAM)
fn void unloadRenderTexture(RenderTexture2D target) @extern("UnloadRenderTexture");
// Update GPU texture with new data
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