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Creating Structral Discs and Planes
bsomps edited this page Jan 5, 2025
·
2 revisions
These operators generate structural planes or discs in an orientation based on spatial data points with associated strike and dip attributes, allowing visualization and interpretation of geological orientations.
Struct_planes.mp4
The Structural Planes operator generates flat plane meshes that represent structural surfaces based on strike
and dip
values. These planes are clipped to fit within a user-defined bounding box object.
-
Collection: Objects can be curve or mesh objects and must have orientation (
strike
,dip
) properties. Dip values should be positive numbers - Bounding Box: A Blender object (e.g., cube) defines the model extents.
- Orientation Mode: Choose between Dip Direction (Azimuth) and Right-Hand Rule (Strike).
- Go to the GeoModeller Panel → Geological Modelling → Structural Planes.
- Use the
Choose Collection
dropdown to select your data collection.
- Create a cube object in the scene.
- Position and scale it to enclose the area of interest.
- Select this cube in the
Bounding Box Object
dropdown.
- Select your
Strike Property
andDip Property
from the dropdown menus. If these data columns do not exist in your CSV file that was imported either through the point or drill hole importer, note thatAzimuth
andDip
are automatically brought in with value = 0. These can then be changed in the Blender UI.
- Depending on how your data is formatted, choose either Dip Direction (Azimuth) or Right-Hand Rule.
- Click Generate Structural Planes to create plane objects.
-
Output Collection: Structural planes are added to a collection named
structural planes
. - Plane Size: Determined based on the bounding box dimensions.
- Clipping: Planes are clipped to fit within the bounding box using a boolean modifier.
The Structural Discs operator generates circular disc meshes oriented based on strike
and dip
values. These discs are commonly used to represent smaller-scale structural data points.
-
Collection: Objects must have (
strike
,dip
) properties. - Disc Size: User-defined size for the discs.
- Orientation Mode: Choose between Dip Direction and Right-Hand Rule.
- Go to the GeoModeller Panel → Structural Modelling → Structural Discs.
- Use the
Choose Collection
dropdown to select your data collection.
- Select the
Strike Property
andDip Property
from the dropdown menus.
- Enter a value for
Size
to define the radius of the discs.
- Choose either Dip Direction or Right-Hand Rule.
- Click Generate Structural Discs to create disc objects.
-
Output Collection: Structural discs are added to a collection named
Structural Discs Collection
. -
Disc Size: Controlled by the
Size
parameter in the UI. - Orientation: Discs are rotated based on strike and dip parameters.
Feature | Structural Planes | Structural Discs |
---|---|---|
Output Type | Flat Plane Mesh | Circular Disc Mesh |
Primary Use | Project-wide Representation | Point Feature Representation |
Bounding Box | Required | None |
Orientation Mode | Dip Direction / Right-Hand Rule | Dip Direction / Right-Hand Rule |
Scaling | Automatic via Bounding Box | User-Defined Size |
Visualization | Clipped and Aligned Planes | Individual Discs |
-
Strike and Dip Validity: Ensure valid
strike
(0-360°) anddip
(0-90°) values are provided. - Bounding Box for Planes: Planes require a bounding box for boolean clipping.
- Disc Size Adjustment: Adjust disc size based on data visualization needs.
- Bounding Box Adjustment: For structural planes, tightly fit the bounding box to the region of interest. You can then adjust the size of the bounding box and the boolean clips will update.
-
Clipping Understand Blenders boolean operations and how
Normals
work if you would like to truncate certain planes along other planes. - Object Validation: Check object properties in the Outliner to avoid missing or incorrect attributes.