Releases
v5.6.2
DOOM Retro is now built using v17.12.4 of Microsoft Visual Studio Community 2022 .
Changes have been made to further improve the overall stability of DOOM Retro .
A bug is fixed whereby a sprite’s shadow would be positioned incorrectly in some rare instances when the r_shadows
CVAR was on
.
Minor improvements have been made to the support of Back To Saturn X E2: Tower In The Fountain Of Sparks and Smooth DOOM MBF21 .
The save
CCMD now always works as intended.
The r_detail
and r_lowpixelsize
CVARs no longer affect the appearance of the menu’s background.
A bug is fixed whereby colored blood would turn red after opening and closing the menu.
Further improvements have been made to the clipping of sprites in liquid sectors when the r_liquid_clipsprites
CVAR is on
.
The vertical offsets of the sprites of cacodemons, lost souls and pain elementals have improved when the r_fixspriteoffsets
CVAR is on
.
Minor improvements have been made to the fuzz effect applied to spectres.
The vid_scaleapi
CVAR is now back to direct3d9
by default.
These changes have been made to the support of DEHACKED
lumps:
Retro bits = CRUSHABLE
now works as intended.
The Hit points
of decorative corpses have been changed from 0
back to 1000
by default.
A bug is fixed whereby monsters wouldn’t be alerted to the player firing their weapon in some rare instances.
You can’t perform that action at this time.