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DOOM Retro v5.6.2

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@bradharding bradharding released this 18 Jan 09:14
· 8 commits to master since this release
  • DOOM Retro is now built using v17.12.4 of Microsoft Visual Studio Community 2022.
  • Changes have been made to further improve the overall stability of DOOM Retro.
  • A bug is fixed whereby a sprite’s shadow would be positioned incorrectly in some rare instances when the r_shadows CVAR was on.
  • Minor improvements have been made to the support of Back To Saturn X E2: Tower In The Fountain Of Sparks and Smooth DOOM MBF21.
  • The save CCMD now always works as intended.
  • The r_detail and r_lowpixelsize CVARs no longer affect the appearance of the menu’s background.
  • A bug is fixed whereby colored blood would turn red after opening and closing the menu.
  • Further improvements have been made to the clipping of sprites in liquid sectors when the r_liquid_clipsprites CVAR is on.
  • The vertical offsets of the sprites of cacodemons, lost souls and pain elementals have improved when the r_fixspriteoffsets CVAR is on.
  • Minor improvements have been made to the fuzz effect applied to spectres.
  • The vid_scaleapi CVAR is now back to direct3d9 by default.
  • These changes have been made to the support of DEHACKED lumps:
    • Retro bits = CRUSHABLE now works as intended.
    • The Hit points of decorative corpses have been changed from 0 back to 1000 by default.
  • A bug is fixed whereby monsters wouldn’t be alerted to the player firing their weapon in some rare instances.