This project contains several scenes to test and demo the voxel module I'm developing for Godot Engine.
This project uses a C++ module:
For the old (unmaintained) pure-GDScript version, checkout the branch full_gdscript
.
blocky_game/main.tscn
: sort of Minecraft clone with random features.blocky_terrain/main.tscn
: simple test for blocky terrainsmooth_terrain/main.tscn
: simple test for Transvoxel smooth terrain
This game is a demo meant to be a practical example of using VoxelTerrain
with a blocky look. It is not complete, some features might be incomplete, but it doesn't aim to be a finished game.
It can be played in multiplayer. You can either host a game, join a game, or play without multiplayer. Synchronization is very basic: players are authoritative of their physics, but voxels are sent by the server, and edited on the server.