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Counter.js and Input.js solved #381

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3 changes: 1 addition & 2 deletions package-lock.json

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24 changes: 16 additions & 8 deletions src/components/Counter.js
Original file line number Diff line number Diff line change
Expand Up @@ -46,32 +46,40 @@ STEP 6:
This click handler needs to use 'setCount' to set the 'count' to be zero again.
*/

import React from 'react'; /* STEP 0 */
import React, { useState } from 'react'; /* STEP 0 */

export default function Counter() {
export default function Counter(props) {
/* STEP 1 */

const [count, setCount] = useState(0);
const increment = () => {
/* STEP 4 */
setCount(count + 1);
};
const decrement = () => {
/* STEP 5 */
setCount(count - 1);
};
const reset = () => {
/* STEP 6 */
setCount(count - count)
};

const style = {
fontSize: '1.5em',
marginBottom: '0.3em',
color: 'royalblue', /* STEP 2 */
color: count % 2 === 0 ? "royalblue" : "crimson"
};

function evenOdd(arg){
if (arg % 2 == 0) {
return "even";
} else {
return "odd";
}
}

return (
<div className='widget-counter container'>
<h2>Counter</h2>
<div id='count' style={style}>
Number 0 is even {/* STEP 3 */}
Number {count} is {evenOdd(count)}
</div>
<div>
<button id='increment' onClick={increment}>Increment</button>
Expand Down
14 changes: 7 additions & 7 deletions src/components/Input.js
Original file line number Diff line number Diff line change
Expand Up @@ -34,34 +34,34 @@ STEP 6:
We need to add an extra prop to the <input /> element like so: value={inputValue}
*/

import React from 'react'; /* STEP 0 */
import React, { useState } from 'react'; /* STEP 0 */

export default function Input() {
/* STEP 1 */

const [inputValue, setInputValue] = useState("");
const changeInput = evt => {
// When the input changes, its whole value can be found inside the event object.
// Log out the synthetic event object 'evt' and see for yourself.
const { value } = evt.target;

setInputValue(value);
/* STEP 4 */
};
const reset = () => {
/* STEP 5 */
setInputValue("");
};

const style = {
fontSize: '1.5em',
marginBottom: '0.3em',
color: 'royalblue', /* STEP 2 */
color: inputValue.length <= 10 ? 'royalblue' : "crimson"
};

return (
<div className='widget-input container'>
<h2>Input</h2>
<div id='output' style={style}></div> {/* STEP 3 */}
<div id='output' style={style}>{inputValue.toUpperCase()}</div> {/* STEP 3 */}
<div>
<input id='input' type='text' onChange={changeInput} /> {/* STEP 6 */}
<input id='input' type='text' onChange={changeInput} value={inputValue}/> {/* STEP 6 */}
<button id='resetInput' onClick={reset}>Reset</button>
</div>
</div>
Expand Down
14 changes: 7 additions & 7 deletions src/components/Moods.js
Original file line number Diff line number Diff line change
Expand Up @@ -28,35 +28,35 @@ STEPS 4, 5, 6:
Inside these click handlers set the correct mood, using 'setMood' and the variables below the imports.
*/

import React from 'react'; /* STEP 0 */
import React, { useState } from 'react'; /* STEP 0 */

const initialMood = 'Not sure how I feel';
const happyMood = 'Quite happy!';
const sadMood = 'Rather sad';

export default function Moods() {
/* STEP 1 */
const [mood, setMood] = useState(initialMood);

const makeHappy = () => {
/* STEP 4 */
setMood(happyMood);
};
const makeSad = () => {
/* STEP 5 */
setMood(sadMood);
};
const reset = () => {
/* STEP 6 */
setMood(initialMood);
};

const style = {
fontSize: '1.5em',
marginBottom: '0.3em',
color: 'crimson', /* STEP 2 */
color: mood === happyMood ? "royalblue":'crimson'
};

return (
<div className='widget-moods container'>
<h2>Moods</h2>
<div id='mood' style={style}>Not sure how I feel</div> {/* STEP 3 */}
<div id='mood' style={style}>{mood}</div> {/* STEP 3 */}
<div>
<button id='makeHappy' onClick={makeHappy}>Make Happy</button>
<button id='makeSad' onClick={makeSad}>Make Sad</button>
Expand Down
17 changes: 12 additions & 5 deletions src/components/Programmers.js
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ We can only feature one awesome programmer at a time.
Find comments below to help you along.
*/

import React from 'react';
import React, { useState } from 'react';

// Use this variable ONLY to initialize a slice of state!
// There is something in the JSX right now breaking this rule...
Expand All @@ -28,19 +28,26 @@ export const listOfAwesome = [
export default function Programmers() {
// We'll have to use the state hook twice, as we need two slices of state.
// The programmers list on the one hand, and the id of the featured programmer on the other.
const [programmers, setProgrammers] = useState(listOfAwesome);
const [featured, setFeatured] = useState(null);

const getNameOfFeatured = () => {
// Leave this for last!
// This is NOT an event handler but a helper function. See its usage inside the JSX.
// It's going to utilize both slices of state to return the _name_ of the featured dev.
// The beauty of closures is that we can "see" both slices of state from this region
// of the program, without needing to inject the information through arguments.
for (let i = 0; i < programmers.length; i++){
if (programmers[i].id === featured){
return programmers[i].name;
}
}
};

const style = {
fontSize: '1.5em',
marginTop: '0.5em',
color: 'royalblue', // 🤔 color turns to gold, when celebrating
color: featured ? "gold" : 'royalblue', // 🤔 color turns to gold, when celebrating
};

return (
Expand All @@ -51,9 +58,9 @@ export default function Programmers() {
/* Nasty bug! We should map over a slice of state, instead of 'listOfAwesome'.
We might think: "it works, though!" But if the list of programmers is not state,
we could never add or edit programmers in the future. The list would be a static thing." */
listOfAwesome.map(dev =>
programmers.map(dev =>
<div className='programmer' key={dev.id}>
{dev.name} <button onClick={() => { /* in here set the featured id to be dev.id */ }}>Feature</button>
{dev.name} <button onClick={() => { setFeatured(dev.id)}}>Feature</button>
</div>
)
}
Expand All @@ -63,7 +70,7 @@ export default function Programmers() {
// Ternaries are fantastic to render "one thing or the other" depending on the "truthiness" of something.
// Pseudo-code: if the currently featured id is truthy render text 1, otherwise render text 2.
// Replace the hard-coded false with the correct variable.
false
featured
? `🎉 Let's celebrate ${getNameOfFeatured()}! 🥳`
: 'Pick an awesome programmer'
}
Expand Down
9 changes: 6 additions & 3 deletions src/components/Spinner.js
Original file line number Diff line number Diff line change
Expand Up @@ -37,23 +37,26 @@ STEP 4:
Do you remember the operator we use to do "not"?
*/

import React from 'react'; /* STEP 0 */
import React, { useState } from 'react'; /* STEP 0 */

export default function Spinner() {
/* STEP 1 */
const [spinnerOn, setSpinnerOn] = useState(true);


const toggleSpinner = () => {
/* STEP 4 */
setSpinnerOn(!spinnerOn);
};

return (
<div className='widget-spinner container'>
<h2>Spinner</h2>
{
true && <div id='spinner' className='spinner'>--+--</div> /* STEP 2 */
spinnerOn && <div id='spinner' className='spinner'>--+--</div> /* STEP 2 */
}
<button id='toggleSpinner' onClick={toggleSpinner}>
Hide Spinner {/* STEP 3 */}
{spinnerOn ? "Hide" : "Show"} Spinner
</button>
</div>
);
Expand Down
15 changes: 12 additions & 3 deletions src/components/Squares.js
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ Only one square (or none) can be active at any given point.
Find comments below to help you along.
*/

import React from 'react';
import React, { useCallback, useState } from 'react';

// Use this variable ONLY to initialize a slice of state!
const listOfSquareIds = ['sqA', 'sqB', 'sqC', 'sqD'];
Expand All @@ -24,20 +24,29 @@ export default function Squares() {
// 'activeSquare'. One holds the _array_ of square ids, and the other keeps track
// of the currently active square. On page load there's no active square,
// so the value of 'activeSquare' should be null.
const [squares, setSquares] = useState(listOfSquareIds);
const [activeSquares, setActiveSquares] = useState(null);

const getClassName = id => {
// This is NOT a click handler but a helper, used inside the JSX (see below).
// It should return a string containing the class name of 'active', if the id passed
// as the argument matches the active square in state, empty string otherwise.
// Right-click and "inspect element" on the square to see its effect.
return ''
return (activeSquares === id ? "active" : "");
};

const markActive = id => {
// This is a helper used inside an _inlined_ click handler (see below).
// Set the id argument to become the active id in state
// (unless it already is, in which case we should reset
// the currently active square id back to initial state).
for (let i = 0; i < squares.length; i++) {
if (activeSquares){
setActiveSquares(null);
} else {
setActiveSquares(id);
}
}
};

return (
Expand All @@ -48,7 +57,7 @@ export default function Squares() {
// Nasty bug! We should map over a slice of state, instead of 'listOfSquareIds'.
// We might say: "it works, though!" But if the list of squares is not state,
// we could never add squares, change squares or remove squares in the future. Fix!
listOfSquareIds.map(id =>
squares.map(id =>
<div
id={id}
key={id}
Expand Down