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Fixed: BGFX_TEXTURE_MSAA_SAMPLE and msaa sampling bugs with gl #3351

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Commits on Sep 9, 2024

  1. fixed: multiple BGFX_TEXTURE_MSAA_SAMPLE attachments could not be pre…

    …sent in a framebuffer at once (sample locations were not fixed)
    
    I've just set the sample location as always fixed for now, although technically this can be false if only 1 msaa texture attachment is present
    ProPuke committed Sep 9, 2024
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  2. fixed: framebuffer with a resolved msaa AND a sample msaa at the same…

    … time would result in an invalid framebuffer
    
    it would try to also resolve the sample-msaa texture at the same, leading to an invalid target type
    ProPuke committed Sep 9, 2024
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  3. fixed: depth attachments could not be sample-msaa

    this is valid, they don't resolving
    ProPuke committed Sep 9, 2024
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  4. fixed: shader error sampking msaa textures in gl

    parameter duplication on texelFetch(sampler2DMS,*) led to failed shaders
    ProPuke committed Sep 9, 2024
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