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* Fix D3D12 VBV reading size When `stream.m_startVertex` is not 0 we target a position past the start of the buffer, so `BufferLocation + SizeInBytes` will be past the end of the buffer, which the debug layer will complaining about. With this fix we're only creating a view for the part of the buffer we actually need to access. * Reordered buffer size calculation. --------- Co-authored-by: Бранимир Караџић <[email protected]>
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