Benisphere Suite 1.3
There's a lot packed into this release! This includes changes from the recent Hemisphere Suite release (see details below), two new applets for generative music making, and a bunch of enhancements and fixes!
New applets
ProbDiv and ProbMeloD are two new generative applets that are inspired by the Vermona Melodicer and the Stochastic Inspiration Generator. They can be used separately for generative rhythmic or melodic lines, or load one in each hemisphere and they will automatically link together! The ProbDiv applet also has the ability to capture a loop, and will also capture a loop in ProbMeloD when the applets are linked.
Additionally, the Button applet has been added from Hemispheres 1.99.
Changes from upstream and Sequencer Resets
Hemisphere Suite (from which Benisphere Suite is a fork of) recently released their first update in nearly 2 years! There were a handful of bug fixes and minor enhancements that I pulled in, as well as the new Button applet. In addition, there were some changes to Reset functionality in several applets that fixed some use cases and broke others. I chose not to pull these in and instead definitively fix Reset behavior in nearly all of the sequencing applets (I did not change TB-3PO). Now the behavior will line up with what I believe most people's expectations are: step 1 is never skipped after a reset, regardless if a clock signal is sent at the same time or if the clock is not running when the sequencer is reset.
Full release notes for everything in 1.99 can be found here.
Other awesome contributions
- AttenOff: Improvements by @mattlongest in #24
- Updated attenuation to allow for inversion, now going from -100% to 100%
- New feature to toggle summing of the A & B signals at the B output, turning this into a cascading attenuverter
- Save TB3PO octave_offset by @recliq in #32
- Remove codebook from quantizer to reduce memory by @qiemem in #30
- Fix loading saved applet data by @djphazer in #41
What about VOR support??
I'm truly sorry for not including VOR support in this release, as I have promised it to many that it would be in the next release. However, I did not want to hold up this release for VOR support and will quickly shift my focus to addressing this for a next release before I move on to other stuff.