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β¨ What's this?
Allows us to use multiple vertex buffers for renderables, enabling instanced rendering (as well as non-interleaved buffers generally).
π How is it done?
I refactored renderable construction heavily, removing all the separate classes for different cases and just using a single builder and composition. The builder also supports the instanced draw calls now.
The other change that makes instanced rendering possible is adding the
divisor
parameter to vertex attributes.π₯ Breaking changes
I removed the old renderable construction methods.