π οΈ Allow custom blend modes in pipeline #80
Merged
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β¨ What's this?
What it says on the tin.
π Why do we want this?
There's a lot of different blend mode combinations given the three parameters and their possible values. I want to experiment with them more freely. This allows me to do that, exposing all blend modes OpenGL supports.
π How is it done?
Use a struct containing the actual blend more parameters instead of an enum and expose a public constructor.
π₯ Breaking changes
Type changed from enum to struct, but maintains any reasonable-use source compatibility.