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feat: Add a
Tools -> NDM Framework -> Apply on Build
option
Closes: #437
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,12 +1,14 @@ | ||
using UnityEngine; | ||
using UnityEditor; | ||
using UnityEngine; | ||
|
||
namespace nadena.dev.ndmf.config.runtime | ||
{ | ||
internal class NonPersistentConfig | ||
#if UNITY_EDITOR | ||
: UnityEditor.ScriptableSingleton<NonPersistentConfig> | ||
: ScriptableSingleton<NonPersistentConfig> | ||
#endif | ||
{ | ||
[SerializeField] public bool applyOnPlay = true; | ||
[SerializeField] public bool applyOnBuild = true; | ||
} | ||
} |