Documentation is hosted at geometry-central.net
Geometry-central is a modern C++ library of data structures and algorithms for geometry processing, with a particular focus on surface meshes.
Features include:
- A polished surface mesh class, with efficient support for mesh modification, and a system of containers for associating data with mesh elements.
- Implementations of canonical geometric quantities on surfaces, ranging from normals and curvatures to tangent vector bases to operators from discrete differential geometry.
- A suite of powerful algorithms, including computing distances on surface, generating direction fields, and manipulating intrinsic Delaunay triangulations.
- A coherent set of sparse linear algebra tools, based on Eigen and augmented to automatically utilize better solvers if available on your system.
Sample:
// Load a mesh
std::unique_ptr<SurfaceMesh> mesh;
std::unique_ptr<VertexPositionGeometry> geometry;
std::tie(mesh, geometry) = readSurfaceMesh("spot.obj");
// Compute vertex areas
VertexData<double> vertexAreas(*mesh);
geometry->requireFaceAreas();
for(Vertex v : mesh->vertices()) {
double A = 0.;
for(Face f : v.adjacentFaces()) {
A += geometry->faceAreas[f] / v.degree();
}
vertexAreas[v] = A;
}
Check out the docs, tutorials, and build instructions at geometry-central.net. Use the sample project to get started with a build system and a gui.
Related alternatives: CGAL, libIGL, OpenMesh, Polygon Mesh Processing Library, CinoLib
Credits
Geometry-central is developed by Nicholas Sharp, with many contributions from Keenan Crane, Yousuf Soliman, Mark Gillespie, Rohan Sawhney, and many others.
If geometry-central contributes to an academic publication, cite it as:
@article{geometrycentral,
title={GeometryCentral: A modern C++ library of data structures and algorithms for geometry processing},
author={Nicholas Sharp and Keenan Crane and others},
howpublished="\url{https://geometry-central.net/}",
year={2019}
}
Development of this software was funded in part by NSF Award 1717320, an NSF graduate research fellowship, and gifts from Adobe Research and Autodesk, Inc.