A simple to use game framework build on raylib.
Raylib zero is a simple to use single header only game framework made with raylib.
This is not intended to replace raylib. Infact you can use raylib zero in raylib and vice versa.
raylib is a simple and easy-to-use library to enjoy videogames programming.
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.
NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.
Ready to learn? Jump to code examples!
🤔 Begineer Friendly: Raylib zero is made for the purpose of making video game programming easy.
😎 Open Source: Raylib zeros source code is online which lets people change it and make it better.
🎈 Light Weight: Raylib zeros source code only comes out to be under 10kb.
Basic window program
#include <rlzero.h>
void Update(void) {}
void Draw(void)
{
fill(0, 0, 0);
}
int main()
{
Init(840, 640, "Window! :)");
// init varibles
BeginGame();
}