A cross platform plugin for modifying calendars on the user's device.
- If you're upgrading from previous versions, your code will need to be modified (slightly), otherwise it will not run after update. See Timezone support for more details.
- There are some changes to event JSON formats at v4. Pay extra care if you handle event JSONs. Directly calling to and from device calendars should be unaffected.
- Request permissions to modify calendars on the user's device
- Check if permissions to modify the calendars on the user's device have been granted
- Add or retrieve calendars on the user's device
- Retrieve events associated with a calendar
- Add, update or delete events from a calendar
- Set up, edit or delete recurring events
- NOTE: Editing a recurring event will currently edit all instances of it
- NOTE: Deleting multiple instances in Android takes time to update, you'll see the changes after a few seconds
- Add, modify or remove attendees and receive if an attendee is an organiser for an event
- Setup reminders for an event
- Specify a time zone for event start and end date
- NOTE: Due to a limitation of iOS API, single time zone property is used for iOS (
event.startTimeZone
) - NOTE: For the time zone list, please refer to the
TZ database name
column on Wikipedia
- NOTE: Due to a limitation of iOS API, single time zone property is used for iOS (
Due to feedback we received, starting from 4.0.0
we will be using the timezone
package to better handle all timezone data.
This is already included in this package. However, you need to add this line whenever the package is needed.
import 'package:timezone/timezone.dart';
If you don't need any timezone specific features in your app, you may use flutter_native_timezone
to get your devices' current timezone, then convert your previous DateTime
with it.
import 'package:flutter_native_timezone/flutter_native_timezone.dart';
// As an example, our default timezone is UTC.
Location _currentLocation = getLocation('Etc/UTC');
Future setCurentLocation() async {
String timezone = 'Etc/UTC';
try {
timezone = await FlutterNativeTimezone.getLocalTimezone();
} catch (e) {
print('Could not get the local timezone');
}
_currentLocation = getLocation(timezone);
setLocalLocation(_currentLocation);
}
...
event.start = TZDateTime.from(oldDateTime, _currentLocation);
For other use cases, feedback or future developments on the feature, feel free to open a discussion on GitHub.
From v3.9.0
, device_calendar is null-safe. However, not all workflows have been checked and bugs from older versions still persist.
You are strongly advised to test your workflow with the new package before shipping. Better yet, please leave a note for what works and what doesn't, or contribute some bug fixes!
The following will need to be added to the AndroidManifest.xml
file for your application to indicate permissions to modify calendars are needed
<uses-permission android:name="android.permission.READ_CALENDAR" />
<uses-permission android:name="android.permission.WRITE_CALENDAR" />
By default, all android apps go through R8 for file shrinking when building a release version. Currently, it interferes with some functions such as retrieveCalendars()
.
You may add the following setting to the ProGuard rules file proguard-rules.pro
(thanks to Britannio Jarrett). Read more about the issue here
-keep class com.builttoroam.devicecalendar.** { *; }
See here for an example setup.
For more information, refer to the guide at Android Developer
Since v.1.0
, this version has migrated to use AndroidX instead of the deprecated Android support libraries. When using 0.10.0
and onwards for this plugin, please ensure your application has been migrated following the guide here
For iOS 10+ support, you'll need to modify the Info.plist
to add the following key/value pair
<key>NSCalendarsUsageDescription</key>
<string>Access most functions for calendar viewing and editing.</string>
<key>NSContactsUsageDescription</key>
<string>Access contacts for event attendee editing.</string>
Note that on iOS, this is a Swift plugin. There is a known issue being tracked here by the Flutter team, where adding a plugin developed in Swift to an Objective-C project causes problems. If you run into such issues, please look at the suggested workarounds there.