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[SYSTEMDS-2913] Cache GPU objects on second hit
This patch updates the reuse logic of GPU objects to skip the first reference and cache on the second hit. This filters out many never-repeating intermediates, which in turns reduces GPU memory pressure, allocation and deallocation counts. Closes #1876
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#------------------------------------------------------------- | ||
# | ||
# Licensed to the Apache Software Foundation (ASF) under one | ||
# or more contributor license agreements. See the NOTICE file | ||
# distributed with this work for additional information | ||
# regarding copyright ownership. The ASF licenses this file | ||
# to you under the Apache License, Version 2.0 (the | ||
# "License"); you may not use this file except in compliance | ||
# with the License. You may obtain a copy of the License at | ||
# | ||
# http://www.apache.org/licenses/LICENSE-2.0 | ||
# | ||
# Unless required by applicable law or agreed to in writing, | ||
# software distributed under the License is distributed on an | ||
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY | ||
# KIND, either express or implied. See the License for the | ||
# specific language governing permissions and limitations | ||
# under the License. | ||
# | ||
#------------------------------------------------------------- | ||
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X = rand(rows=10000, cols=200, seed=42); | ||
y = rand(rows=10000, cols=1, seed=43); | ||
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for (i in 1:3) { | ||
s = t(X) %*% y; #mapmm single-block | ||
Xd = X %*% s; #mapmm multi-block | ||
out = 1 - y * Xd; #cp OP collects Xd | ||
R = sum(out); | ||
} | ||
write(R, $1, format="text"); |
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