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gfx-rs is a low-level, cross-platform graphics abstraction library in Rust. It consists of the following layers/components:
gfx-hal
which is gfx's hardware abstraction layer: a Vulkan-ic mostly unsafe API which translates to native graphics backends.gfx-backend-*
which contains graphics backends for various platforms:gfx-warden
which is a data-driven reference test framework, used to verify consistency across all graphics backends.
To run an example, simply cd
to the examples
directory, then use cargo run
with --features {backend}
to specify the backend (where {backend}
is either vulkan
, dx12
, dx11
, metal
, or gl
). For example:
# Clone the gfx repository
git clone https://github.com/gfx-rs/gfx
# Change directory to `examples`
cd gfx/examples
# Vulkan
cargo run --bin quad --features vulkan
# Metal (macOS/iOS)
cargo run --bin quad --features metal
# DirectX12 (Windows)
cargo run --bin compute --features dx12 1 2 3 4
This runs the quad
example using the Vulkan backend, and then the compute
example using the DirectX 12 backend.
These examples assume that necessary dependencies for the graphics backend are already installed. For more information about installation and usage, refer to the Getting Started guide.
The Hardware Abstraction Layer (HAL), is a thin, low-level graphics layer which translates API calls to various graphics backends, which allows for cross-platform support. The API of this layer is based on the Vulkan API, adapted to be more Rust-friendly.
Currently HAL has backends for Vulkan, DirectX 12/11, Metal, and OpenGL/OpenGL ES/WebGL.
The HAL layer is consumed directly by user applications or libraries. HAL is also used in efforts such as gfx-portability.
The code in master
is a complete low-level rewrite of gfx based on HAL as described above.
The previously released crates (gfx_core
, gfx
, gfx_device_*
, gfx_window_
) are still being developed and published from the pre-ll (pre-low level rewrite) branch.
This repository is licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.